story: 完善世界设定与视觉资产,补齐第一集V05动漫制作包

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- `角色设定`:身份、年龄、服装、表情动作与角色参考图。
- `场景设定`:空间布局、尺度、入口出口、时间与天气版本。
- [地图设定](./地图设定/README.md):世界总图V03、八领布局、人魔直接陆接及人物/中转贸易路线;候选图与正式设定分开标识。
- `道具设定`:形制、材质、持有者、状态变化和剧情用途。
- `色彩与光影`:阵营色、时间色、主光方向、对比度与情绪规则。
- `镜头语言`:画幅、景别、镜头、运动、构图与动画运动风格。
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# 地图设定
## 当前世界总图
- [已知世界总图 V03(原图)](./MAP-WORLD-874-V03-REVIEW.png)
- [设计依据、完整提示词与检查记录](./世界总图_V01_设计与生成记录.md)
- [V01/V02过程图归档](../../../99_参考与归档/地图候选_2026-09-29/README.md)
日期:2026-09-29。用途:作者工作地图、小说地理参考与动画改编开发。状态:REVIEW布局候选,不是精确测绘或镜头定稿。
## 当前地图读法
1. 西部人族大陆、东部魔族大陆在北部直接陆接。宽阔边境可容纳正面陆战与辎重补给,不依赖矮人准许借道。
2. 更北侧为矮人火山山脉与山口商路;红线表示埃利安随商队绕行的路线,不是大军唯一通道。
3. 中央狭海在陆接地带南侧,海运、岛链和登陆战并存。圣门要塞在北岸陆地海岬上,不是孤立海岛。
4. 赭色与青色虚线表示经中转商站的粮食/魔石贸易航路;地图线段不另标箭头,货物方向按设定解释:粮食由人族经中转流向魔族,魔石反向。中转节点不得省略。
5. 灰烬—铜炉接壤矿带、大精灵森林、大深渊及地下巢群保持原有关系;八领不是单一种族隔离区。
## 已确定与待定
人魔直接陆接是作者已确认设定;海岸形状、领界、城址、山口道路和示意港口数量仍待定。图中泛用城市/城堡图标不自动新增具名地点;小字号汉字以文字设定为准,镜头生产前需要校排。
原定大陆面积、人口和874年逃亡约四周基准没有变化;本图不按比例,不能从图上距离推算行军时间。完整撤离节点仍查[分卷执行设定](../../../02_世界设定/分卷执行设定.md)。
这是包含地下信息的作者视角地图,不等于开篇普通人物掌握的公开地图。尚未制作边境战区、灰泉镇与齿轮驿的精确局部图。
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# 已知世界总图 V01—V03:设计与生成记录
日期:2026-09-29。当前资产编号:`MAP-WORLD-874-V03-REVIEW`。制作方式:内置图像生成;未使用外部API或CLI。状态:V03已生成,布局候选,不是定稿。
## 当前交付与初检
- [V03地图原图](./MAP-WORLD-874-V03-REVIEW.png):北部宽阔陆接地带已经可见,区别于北侧矮人山口商路;中央狭海仍在南侧。红色商队路线与正面边境道路分开。
- 地形位置与九个魔族政区标签已初检;圣门要塞改为陆地海岬上的滨海堡垒;魔族大陆总标签与中转贸易线保留,未再添加外围海名。
- 海路去掉方向箭头,以颜色和文字说明区分货物流向,避免首轮生成的反向箭头;不能跳过中转商站。
- 仍待审:小字号矿带/地名逐字校排、疆界及城址定案、行军与商路局部距离。图上红线为世界级概括,不替代旧隧道和山口等完整撤离节点。
- [首版与第二版归档](../../../99_参考与归档/地图候选_2026-09-29/README.md):全部保留,不覆盖历史候选。新增连接计入既有大陆面积;没有新增国家、人口或精确公里数。
## 事实源与不可改动的关系
- [世界地理与人口](../../../02_世界设定/世界地理与人口.md):人族西、魔族东、矮人北、大精灵森林在人族东南,中央狭海与岛链;圣门要塞控制最窄处北岸。
- [地理与年代史](../../../02_世界设定/地理与年代史.md):海路、北部陆桥、商路及深渊沿裂隙传播;不画同心圆魔力圈。
- [魔族八大领](../../../02_世界设定/魔族八大领.md):八领与王直属地分开;领地不是种族围栏。
- [边境教区](../../../02_世界设定/边境教区与第一卷舞台.md):卡尔德边郡在阿尔维恩东南,灰泉镇是内陆驿路镇;白帆港距其十一日车程,不画成同一处。
- [分卷执行设定](../../../02_世界设定/分卷执行设定.md):874越境走北段陆桥,先到夜蔷薇接收站,再到铜炉边缘齿轮驿;正常约四周,受伤追击塌方延长。
- [粮路最新口径](../../../02_世界设定/魔族食物与粮食来源.md):进口粮经中转商,教会知情且因魔石需求默许;不能画公开直售的常态粮路。
- [幕纹石](../../../02_世界设定/幕纹石与隔魔农业.md):灰烬—铜炉相接矿带;不是只有某一领垄断所有矿石。
## 本图新作的布局提案
作者在出图期间补充确认:人魔大陆需有直接相连、可展开陆战的陆接地带。正式关系已同步至地理事实源;V01/V02只见狭窄山地连接,不能继续作为当前版本。V03将矮人山口绕行与人魔正面陆接区分开。以下海岸与领地坐标仍属布局草案。
## V03直接陆接修订提示词
```text
Image1 is the EDIT TARGET. Preserve this exact hand-painted fantasy map style, title, frame, nine eastern domains, western nations, forest, lower two-thirds of the map and their locations. The author has now explicitly changed one geographic requirement: there MUST be a BROAD DIRECT HUMAN–DEMON LAND BORDER independent of dwarven mountain passes. Redraw the north-central geography clearly.
PRIMARY EDIT — WIDE NATURAL LAND CONNECTION:
Keep the dwarven volcanic mountain chain in the far north at existing y90–180.
Fill in the CURRENT NORTHERNMOST SEA INLET below the mountains, between the western and eastern continents, approximately x610–920 and y185–315 (coordinates refer to this1536x1024 image), with CONTINUOUS solid dry rolling-hill and grassland terrain. It must be a BROAD, OPEN EAST-WEST LAND CORRIDOR, about 100–130 pixels DEEP north-to-south, attached seamlessly to western human land AND eastern demon land. Not an artificial bridge, not a threadlike causeway, not a chain of islands, not all mountains and not a dwarven-owned buffer.
The western half belongs to the human side, the eastern half to the demon side, directly touching along a north-south frontier around x790. Use a subtle charcoal dotted frontier line, small opposed stone frontier forts and TWO modest ordinary dirt-road branches crossing the wide corridor. This terrain can carry land armies, wagons and supply depots. No troops or battle scene needed. At center of corridor place a crisp label "人魔陆接边境". Distinguish it visually from the dwarven mountain belt ABOVE it.
Central sea now begins SOUTH of this corridor, with its northern head around y320. Preserve the rest of 中央狭海, all southern islands and existing coasts below y350. Small local coastal joins can adjust to connect filled land. The western 白帆港 stays on the HUMAN coast near x625,y355. Eastern nightrose reaches the EAST end of the new terrestrial border; do not invent a tenth demon lord.
Move the castle and label "圣门要塞" to the SOUTH EDGE of this new land corridor, its foundation firmly ON LAND overlooking the north head of the central sea, around x775,y305. It is a coastal LAND fortress controlling strait supply, not an island castle.
ESCAPE ROUTE:
Keep the existing red dashed protagonist route from 灰泉镇 north along human eastern road, then skirting the NORTHERN mountain foothill bypass, then through 接收站 to 齿轮驿. It avoids the MAIN military road in the BROAD DIRECT BORDER CORRIDOR. This gives the army and the fleeing merchant caravan DIFFERENT routes. Correct red beginning to touch the 灰泉镇 town dot and preserve continuous connected land segments, no red on water. Add one small label "山口商路" along its north mountain detour only if space allows.
OTHER SMALL LABEL/ROUTE CORRECTIONS:
Exact small-town label "灰泉镇"; exact eastern border village "齿轮驿"; exact shared mine label "幕纹石矿带" (幕 纹 石 矿 带), not 黑纹石.
Remove ALL directional arrowheads along both colored MARITIME routes, leaving only thin ochre and teal DASHED LINES linking 白帆港 -> 中转商站 -> 绯月 harbor, with clean endpoints on docks. Do not change the existing intermediary island's location. These line colors indicate traded goods, not local arrow direction; leave the bottom labels "中转粮路" and "魔石回运", but also remove arrowheads from their legend samples. Preserve the red route's directional arrows and legend. NO sea route bypasses the intermediary.
Preserve "魔族大陆", "人族大陆", "矮人火山山脉", "中央狭海", and all already correct place labels. Do not restore invented sea names.
All text clean simplified Chinese, no labels overlapping the new border or coastal fort. Keep bottom disclaimer indicating draft coastlines/boundaries and no scale. Most importantly the final image must UNMISTAKABLY show the human and demon continents touching across broad navigable LAND beneath the dwarven mountains, allowing direct land warfare without passing through a neutral third country's territory.
```
原文没有锁定海岸形状、八领方位、各城精确坐标或领界。本图为表现已知关系做以下布局,不回写为正式小说事实:
- 夜蔷薇位于魔族西北交通入口;铜炉在其东南,与北侧灰烬接壤。
- 赤牙置东北,黑曜置东部,绯月置西南海岸;王直属地置中部,泽沼置东南,白骨置南部。
- 大深渊在人口地理要求的魔族大陆南部偏中央;地下巢群以地下符号显示,不作地表新国家。
- 西部诸侯邦、大圣座、阿尔维恩与自由城市的相对布置仅为草案;不得根据画面像素反推旅程或面积。
- 不标精确比例尺、经纬度,不用示意港点取代完整港口系统。世界图合并小地点,越境途中旧隧道、接应站与绕山口应在区域详图另拆。
- 地图为作者工作资料,含地下巢群等信息,不默认作为870年故事内人物持有的地图。
## 完整生成提示词
首版初检:新增了未设定海名;粮路和魔石回运成悬空椭圆,未连到港口;圣门要塞落成离岸岛堡;魔族大陆总标签缺失。因此保留首版并作V02标注/路线修订,不认可这些偏差为新事实。
## V02局部修订提示词
```text
Image 1 is the EDIT TARGET: a fantasy world map. Preserve its exact beautiful hand-painted cartographic rendering, color palette, coastlines, mountains, forests, all nine demon domains, domain borders, inland cities, original full 1536x1024 composition, border, main title, subtitle, bottom legend and disclaimer. Make ONLY these cartographic corrections, no restyling.
1. REMOVE the five invented outer-sea names ("云涌之海" top left, "极北寒海" top right, "落日之海" lower left, "南境大洋" lower middle, "暗涌之海" lower right) and the small noncanonical mountain-pass text "北境关隘". Fill their places seamlessly with the same sea/terrain art. Do NOT introduce replacement sea names.
2. Add a prominent dark-ink regional heading "魔族大陆" in the upper-right open sky/sea space around x=1240,y=72 over the eastern continent, balanced against existing "人族大陆". Preserve "矮人火山山脉", "中央狭海", all eight lord names and "魔王直属地".
3. Correct exact small-town typography: the protagonist town label MUST read "灰泉镇" (灰 泉 镇), the copper-border town MUST read "齿轮驿" (齿 轮 驿), the mining label MUST read "幕纹石矿带". Keep their existing map locations.
4. Move the fortress icon AND the exact label "圣门要塞" from the midwater island near x=785,y=250 to the NORTH MAINLAND SHORE of the narrow inlet directly below the continuous northern land bridge, approximately x=775,y=205. Castle base must visibly sit on shore-connected land, not an isolated island. Turn the old fort island into a small unlabeled ordinary island; don't add any new settlement name.
5. REPLACE the disconnected red protagonist route with ONE clear thin muted red dashed arrow route continuously following LAND: originate at the 灰泉镇 town dot approx x=505,y=412; proceed north along east human inland road through approx(542,337),(585,259), then cross the actual rocky mountain land bridge by approx(625,183),(672,165),(731,184),(826,178), then reach 接收站 approx(925,213); turn south/southeast through 夜蔷薇领 using approx(947,247),(979,279),(1016,299), ending at 齿轮驿 approx(1080,338). ALL red segments stay on land. No teleport gaps; don't extend red route into the central sea or underground nest. The underground nest dotted symbol may remain BLACK but remove any stray red arrow near it. Don't add a royal-visit extension.
6. DELETE the current ochre and teal floating oval maritime route COMPLETELY, then replace with TWO connected-leg, opposite-direction maritime flows with endpoints at actual harbor icons.
OCHRE dashed arrows for grain: human 白帆港 harbor approx(628,354) -> intermediary 中转商站 island harbor approx(772,615) -> demon 绯月领 harbor approx(990,555). First leg bends through clear sea approx(682,470),(690,545),(748,589). Second leg bends through sea approx(847,584),(908,563),(960,555). Arrowheads show human port TO intermediary and intermediary TO demon port.
TEAL dashed arrows for minerals: 绯月领 harbor -> SAME intermediary -> 白帆港 harbor, drawn as clearly separate parallel offsets about 15-25 pixels from ochre, in the REVERSE direction. Teal arrives at intermediary BEFORE leaving towards human port. Do not draw closed loops, routes to 圣门要塞, bypass routes or arrow tips floating far from harbors. All sea segments on water, land endpoints touch harbor docks. These are illustrative routes, not new named ports.
Keep all labels crisp and legible in simplified Chinese. No new text beyond the specified correction/addition. Preserve the footer "海岸线、边界与城址为布局提案;不按比例" and all existing legend line samples. This is a geographic development map, not a franchise imitation.
```
## V01原始提示词
```text
Use case: infographic-diagram / original fantasy illustrated cartography.
Create a beautiful, geographically coherent, richly illustrated WORLD MAP for an original Chinese fantasy novel and hand-drawn 2D anime. One landscape map, aspect ratio 3:2, high legibility, dense enough for a fantasy-book endpaper but not cluttered. Map is the full deliverable, not a photograph of a book, no people/character portraits. Elegant fine ink coastlines, delicately painted relief mountains and clustered forests, muted sage and jade lowlands, slate-lavender highlands, pale turquoise sea with delicate wave contours, warm ivory margins, restrained old-gold border. Clean polished hand-drawn anime background-art aesthetics; not 3D satellite render, not a video-game UI, not dirty heavily burnt parchment. ALL labels in clean clearly formed SIMPLIFIED CHINESE, dark ink, horizontal, accurate and readable, each label printed ONCE. North at top. Use a small compass marked "北". This is an author-facing geographic DEVELOPMENT MAP, not exact surveying.
Exact title at top: "已知世界总图"
Exact subtitle: "圣约历874年 · 地理布局草案"
Bottom footnote: "海岸线、边界与城址为布局提案;不按比例"
MANDATORY GEOGRAPHIC TOPOLOGY:
Western HUMAN continent is on the LEFT, a little larger than eastern continent. Eastern DEMON continent on the RIGHT. In the NORTH, an extensive DWARVEN volcanic mountain belt forms an actual continuous rocky LAND BRIDGE joining the northern shoulders of the two continents. The CENTRAL NARROW SEA starts SOUTH of this land bridge and opens widely to the south between continents. The land bridge is NOT a straight constructed bridge over water. Jagged coasts, bays, several islands concentrated in the middle of the sea; a narrow strait near its northern third, widening into southern ocean. Show a small fortress on the NORTH SHORE of this strait, label "圣门要塞". The red protagonist route must travel on the NORTHERN LAND BRIDGE, NEVER cross the sea.
MAJOR LABELS AND LOCATIONS:
1. "人族大陆" large regional heading within west continent.
- "西部诸侯邦" toward far west, agrarian hills and inland river towns.
- "大圣座" in west-central inland, tiny cathedral city icon; do NOT put the main church in protagonist's small town.
- "阿尔维恩王国" in northeast-middle part of human continent.
- "奥伦希尔" small capital star in this kingdom's inner area.
- "卡尔德边郡" at SOUTHEASTERN edge of this kingdom, still INLAND, west of sea. A town point "灰泉镇" inside this district; show short eastern-post-road linking northwards.
- "白帆港" on human EAST coast of northern sea, east of the district. Town must NOT be directly on port.
- "南方自由城市" on southwestern/southern coast, with small merchant harbor icons.
- "大精灵森林" substantial living forest covering SOUTHEAST of HUMAN continent. Not on demon continent. Forest should leave human eastern land access north of it.
- A large natural river through western states may be labelled "莱茵瑟河". Rivers originate in mountain foothills and flow downhill into sea, not ocean-to-ocean canals.
2. "矮人火山山脉" label across the northern land belt, mountain gates, several dark volcanic peaks, understated smoke. Small pass through the belt visibly connects west and east terrestrial routes.
3. "中央狭海" label in central water, "中转商站" on a mid-sea island harbor.
4. "魔族大陆" large regional heading within east continent, not all lava and wasteland: rugged mountain ranges, broad stony uplands, river valleys, scattered forests, wetlands and VERY LIMITED cultivated pockets. Thin faint dashed territorial borders and distinct subtle region tints. NINE domains, each with enough text space:
- "夜蔷薇领" in northwest/west coastal section below the eastern land-bridge exit, label point "接收站" near exit.
- "铜炉领" just east/southeast of nightrose and SOUTHWEST of ashlands; town point "齿轮驿" close to the shared border, not in the royal domain.
- "灰烬领" NORTH of copperlands, touching it directly; mountains shared along this boundary, small muted violet mineral-vein symbols, nearby label "幕纹石矿带".
- "赤牙领" northeast upland.
- "黑曜领" east-central upland, north/east of royal domain.
- "绯月领" western/southwestern COAST, small harbor icon facing central sea.
- "魔王直属地" central interior, small restrained star labelled "王庭". This is separate from 黑曜领.
- "泽沼领" southeast wetland coast with branching natural river delta.
- "白骨领" south-central plateau, south of royal domain.
- "大深渊" a dramatic but modestly sized dark irregular geological fissure in SOUTH-CENTRAL demon continent, near northern edge of whitebone plateau; NOT a whole southern continent, NOT offshore, NOT concentric magical rings.
- A tiny dotted below-ground symbol in SOUTHERN whitebone territory labelled "地下巢群"; it indicates subterranean insect civilization, NOT surface political ownership.
Keep all nine territory labels unique and legible; decorative invented place names are forbidden.
ROUTES: three visually separate route kinds, sparse and uncluttered:
A. thin muted VERMILION solid dotted-arrow land route: 灰泉镇 → NORTH along human eastern inland road → north DWARVEN LAND BRIDGE/pass → 接收站 in 夜蔷薇领 → 齿轮驿 in 铜炉领. A small subdued continuation inland from 齿轮驿 to 王庭 can be shown as later recommendation, NOT a magic direct jump or sea crossing. Label legend "埃利安越境线".
B. thin warm OCHRE dashed maritime arrows: human agricultural harbor/free-city harbor → the island "中转商站" → demon western harbors in nightrose/bloodmoon. No human-to-demon direct bypass arrow. Label legend "中转粮路".
C. thin cool TEAL dashed arrows back: demon western harbors → same mid-sea intermediary → human harbor. Label legend "魔石回运".
Routes stay in appropriate terrain: ships on water, land route on land through mountain pass. Do not crowd map with trade essays.
Small elegant bottom legend panel with these EXACT strings only: "埃利安越境线" "中转粮路" "魔石回运" "领界待定" and their line samples. Separate the title, map, legend and footnote cleanly. Labels must not overlap icons or routes. No scale bar, no latitude/longitude, no numerical kilometer distances since coastlines and exact coordinates are not canon. No character images, no dragon decorations obscuring map, no watermarks, no franchise geography, no gratuitous new countries. Preserve the specified west/east/north/south topology above all stylistic embellishment.
```
@@ -1,7 +1,11 @@
# 第一季场景视觉圣经
> EP01新增[泉堂夜间空景候选](../../03_分镜与镜头/S01E01_V05_制作包/06_参考图/BG-EP01-CHAPEL-NIGHT-V01-REVIEW.png)与[逐场制作需求](../../03_分镜与镜头/S01E01_V05_制作包/03_人物场景道具资产册.md)。仅ENV-S1-03夜景有这张REVIEW候选,北窗大小与旧裂仍待修订;下文“待制作”不表示其余机位已出图或锁定。
## 总体空间逻辑
> V05范围:男主线870—875首收,勇者线870—878矮人入队。前五集男主以灰泉镇为主,第6集越境,第7—12集以齿轮驿与试田为主,勇者穿插精灵与矮人篇;魔族粮站自第1集穿插。进口粮走中转站,教会魔石查验及放行凭据与魔族粮站是不同地点,不因剪辑混为同一关卡。
灰泉镇沿西北—东南坡道展开:高处是圣伊诺泉堂与银泪泉,中段是镇议会和集市,低处是慈恩仓、孤儿院与河滩。污染水顺坡向下,水流、运粮和日常往返须保持方位。不能让每次上下坡都变成权力隐喻,人物调查也会走向下游。泉堂共室是泉堂所属下坡孤儿院的公共生活空间,去上坡礼拜堂需穿院与短坡道,不共用同一扇内门。
## 场景资产表
@@ -10,7 +14,7 @@
|---|---|---|---|---|---|
| ENV-S1-01 | 灰泉镇总景 | 灰白石屋、深褐木梁、蓝灰板岩屋顶、中央坡道、远处桦林(季节版本独立) | 主坡道西北高东南低;马车沿坡道运动 | 春芽、夏荫、秋黄、阴天、暴雪、雪后融水 | 展示城镇生活、季节与往返路程 |
| ENV-S1-02 | 圣伊诺泉堂外院 | 短钟塔、三道浅拱、磨损的白石台阶、泉渠穿过院墙 | 正门朝东南;泉渠从画左后方流向右前方 | 清晨薄雾、正午审理、黄昏封门 | 信仰公共性与机构边界 |
| ENV-S1-03 | 泉堂内部 | 木质长厅、尽端无像石龛、银色水纹徽记、北侧小窗 | 中轴朝石龛;侧门通诊疗间,后门通宿舍 | 烛光礼拜、阴天散射光、神判时冷白天光 | 群体目光、审理与“神的沉默” |
| ENV-S1-03 | 泉堂内部 | 木质长厅、尽端石龛内垂手女神像、像胸前水纹圣徽、北侧小窗 | 中轴朝神像;侧门通诊疗间,后门通宿舍 | 855夜间短暂共鸣/平日烛光礼拜/阴天散射光 | 855确认既有祝福;此后日常保持神像沉默,公共目光与照护并存 |
| ENV-S1-04 | 慈恩仓 | 低石基、粗木架、十二列粮袋、可见通风沟、双扇铁包木门 | 门在东侧;主通道贯穿东西,称量台在南墙 | 日常暖尘光、封仓冷蓝、暴雪提灯 | 把抽象账目变成可数空间 |
| ENV-S1-05 | 孤儿院共室 | 长桌、错配木碗、修补窗纸、墙上身高刻痕、铁炉 | 门与炉分居画面两端;床区不与餐区混淆 | 早餐灰光、夜间炉火、疫病隔离帘 | 让改革代价落到具体生活 |
| ENV-S1-06 | 银泪泉与下游石池 | 岩缝清泉、银灰沉积线、石渠、下游三格沉淀池 | 水从画左上流向右下;封锁绳横切下游 | 清澈冬日、融雪浑水、夜间焚桶火光 | 疾病因果的物理证据 |
@@ -20,11 +24,26 @@
| ENV-S1-10 | 前世租屋 | 普通电脑、三盆薄荷、旧杯与笔记 | 电脑桌靠窗,床在对侧 | 白天拉帘后暗室 | 业余爱好与私人时间 |
| ENV-S1-11 | 教堂菜园/村东低田 | 小菜畦与相邻两户低田分开,水路、田埂稳定 | 通村路与下游租地不互换 | 870、871两个农事季 | 已有成果走出教堂后的真实阻力 |
| ENV-S1-12 | 修具工作台 | 灰陶托盘、粉料与薄片分放,普通探针 | 埃蒙供能一侧、男主记录一侧 | 868试制/869简记/870保管 | 失败、共同劳动和材料伏笔 |
| ENV-S1-13 | 灰石坡发现地 | 低矮灰石墙、坡路碎石、墙脚避风凹处;无传送阵 | 神父沿上坡方向把孩子抱向泉堂,钟声来自坡上 | 855雨夜,仅短外景 | 先发现并救助婴儿,再在泉堂见共鸣;不表现婴儿凭空出现在像前 |
## 尺度与复用
| 新增ID | 场景 | 空间与状态要求 | 主要出场 |
|---|---|---|---|
| ENV-S1-14 | 铜炉领粮站 | 矿货出站与进口粮入站分区;三个卸货位、零售粮斗;中转回单不等于此地有教会驻官 | EP01起魔王及家庭线 |
| ENV-S1-15 | 齿轮驿工坊 | 黛拉成板、诺尔检测与男主普通工具各有工作区;工资、返工、轮班可见 | EP02局部、EP07—11 |
| ENV-S1-16 | 齿轮驿家庭与饭棚 | 瑟恩住屋与公共饭棚独立建平面;粮罐、留种罐分开;诺尔父亲住屋另作状态模块 | EP04迁入、EP07—12 |
| ENV-S1-17 | 旧磨坊 | 水渠、木轮、磨盘、进料与出粉口方向固定;停转/恢复/加工购粮/加工本地首收 | EP07—12 |
| ENV-S1-18 | 跨冬苗床 | 四组共80平方米,缓冲水槽、衬板、供能与导流构件分开;冬季只见幼苗 | EP10 |
| ENV-S1-19 | 四块试田 | 各3000平方米,总12000;两块保燕麦、两块损后补荞麦,沟渠和导流带固定 | EP11—12 |
| ENV-S1-20 | 北方陆桥与接收站 | 桥路与到达核验区分开,四周以上旅途不可压成走过一道门;无拘禁布置 | EP06 |
| ENV-S1-21 | 中立中转商站 | 魔石验收凭记、粮食等待区与商人办公处;教会知情默许交易,检查与放行可被调节 | 勇者、商队及粮路短线 |
以上大部分仍为待制作文字需求;仅页首链接的泉堂夜景已有一张未批准候选,其他场景与机位没有因本次出图视为完成。魔族场景要有工具、家庭物件和交易生活,不以遍地尸骸或纯黑城堡替代社会。
- 慈恩仓固定为 12 列×6 层可视袋位,不在不同镜头随意增减;远景只需完整表现 6 列,其余以遮挡延伸。
- 泉堂内部与审理厅不能混用同一结构:泉堂是木质、可接近、低顶;审理厅是石质、纵深、阶级分层。
- 2026-09-29女神像补订:ENV-S1-03使用PROP-S1-17,855与870保持同一位置和裂纹;增加十五年自然磨损。855照护使用泉堂侧室,后续礼拜堂与下坡孤儿院共室空间仍分开。夜景已有页首候选;旧裂细节与日夜对应机位尚未锁定。
- 疫病诊疗间由泉堂侧室改造,屏风和三床模块可重排,但窗、门、洗手盆位置固定。
- 所有场景先制作无人物正交参考:正面、45 度、俯视平面和昼夜色稿各一张。
@@ -34,3 +53,10 @@
- 银泪泉不是发光魔法泉;异常来自污染与融雪径流,不以邪恶黑光替代证据。
- 教会空间不使用纯白金色天堂审美;材质必须呈现修补、烟熏和长期公共使用痕迹。
- 前世工厂保持 2010—2020 年代普通化工设施尺度,不做赛博朋克全息控制室。
## EP01 V05新增地点文字需求
- 大公府前庭:只用府门、台阶、马匹与旅行马车表现王国出发,不新增王城全景或大型选拔赛。870初春,01-08。
- 大圣堂报到侧厅:高窗、长桌、旅行行李,正殿门作为背景空间;艾达与带教等候,01-09。不借用灰泉镇低矮木厅。
- 大圣堂装备室:与报到侧厅分别建空间,少年尺寸装备陈列与药箱检查分工作区,01-10;不新增神谕异象。
- 东境驿道与换马点:少量可复用路牌、驿站、岔路,显示分段寻伴和旅途时间,01-11。不能把三处城市剪成同日到达。
- 本轮只补文字需求,编号及几何尺度在正式场景设计时锁定;不借参考样稿的巨桥、云后巨影或未知古城充当现行地理。
@@ -20,6 +20,7 @@
- 室外阴天:主光来自画面左上方的漫射天光;同一日内保持方向,反打只改变相机不改变太阳。
- 泉堂:白天以北侧高窗冷光为主,蜡烛只补暖色;夜间允许炉火和烛光形成两区,不凭空加蓝月光。
- 855神像共鸣:仅此短暂事件加入来自像胸圣徽和双手的银白圣光,婴儿水纹呼应;现场衣料受光须对应位置,烛火仍为暖黄。光退后立即恢复原照明,不给男主常亮轮廓光。死亡连接可用同形细光呼应,不展示女神面孔、觉醒或赐技;870日常与873神判仍按各自常态照明。
- 慈恩仓:门开时形成窄而硬的侧光,尘埃可见;封仓后门缝冷光强调隔绝。
- 疫病照护:减少高反差,保证面部可读;重症不靠把脸染绿表现。
- 神判:不加神光。等待时云层变薄形成均匀冷白光,钟和风均停,缺席本身是视觉事件。
@@ -34,6 +35,7 @@
## 季内色彩弧
- 第 1—4 集:从炉火赭色逐步进入暴雪蓝灰,五方共账成立时短暂回暖。
- 第 5—8 集:蓝绿比例增加;焚毁污染水时用全季最强橙色,但不表现为胜利烟花。
- 第 9—12 集:饱和度逐集下降,最终雪路保留远处一盏暖车灯,代表副本已经离开。
- V04第1—3集:教堂暖色与魔族粮站冷灰并行,第3集送粮饭桌回暖;魔族日常仍有衣物、炉火和族群色彩,不能全作黑暗敌境。
- 第4—6集:疫情与离乡降低饱和度,第6集越境后逐步打开地平线和环境色,表示生活方向改变。
- 第7—10集:工坊、磨坊与饭棚逐渐丰富,冬夜冷环境与真实炉火并存;苗床绿色克制。
- 第11—12集:暴雨、修渠与补种后回到作物生长,首收保留成熟粮色、肤色和饭桌暖光;季终是875秋,不再采用V03雪路离乡结尾。
@@ -1,5 +1,11 @@
# 角色群视觉卡:化工厂同事
## 当前画风候选(2026-09-29)
- [化工厂同事·群演样板 · V08参考](./02_生成候选/CHR-PRE-COWORKERS-V08-REVIEW.png),前世现代场景·五类岗位群演候选;旧版保留在归档中。
- 本图仅为REVIEW,尚无侧背、表情及动作一致性验收;岗位群演不是新增具名角色。下文旧图状态只供追溯。
- 资产编号前缀:`CHR-PRE-CREW`
- 包含:中控操作员、外操、仪表、维修、安全员与现场应急人员。
- 设计状态:待剧本确定后分拆个人卡。
@@ -1,5 +1,11 @@
# 角色群视觉卡:化工厂管理人员
## 当前画风候选(2026-09-29)
- [化工厂管理人员·群演样板 · V08参考](./02_生成候选/CHR-PRE-MGMT-V08-REVIEW.png),前世现代场景·三类岗位群演候选;旧版保留在归档中。
- 本图仅为REVIEW,尚无侧背、表情及动作一致性验收;岗位群演不是新增具名角色。下文旧图状态只供追溯。
- 资产编号前缀:`CHR-PRE-MGMT`
- 包含:班长、主任、经理及对联锁、停车和产量作出决定的人员。
- 设计状态:待剧本确定后分拆个人卡。
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# 角色视觉卡:男主·前世
## 当前画风候选(2026-09-29)
- [男主·前世 · V08参考](./02_生成候选/CHR-PRE-MC-A29-V08-REVIEW.png),前世·29岁;旧版保留在归档中。
- 本图仅为REVIEW,尚无侧背、表情及动作一致性验收;岗位群演不是新增具名角色。下文旧图状态只供追溯。
## 资产信息
- 资产编号:`CHR-PRE-MC`
@@ -1,5 +1,13 @@
# 角色视觉卡:艾达·梅洛
## 当前画风候选(2026-09-29)
- 870年13岁少年版本轮生成请求被服务拦截,尚未出图;下方17岁版本不得直接用于开篇。
- [艾达·梅洛 · V08单人全身](./02_生成候选/CHR-POST-HEALER-A17-V08-REVIEW.png),874年·17岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 资产编号:`CHR-POST-HEALER`
- 姓名:艾达·梅洛
- 主线元年:17岁
@@ -1,6 +1,12 @@
# 角色视觉卡:阿黛尔·洛恩
- ID:`CHR-POST-ADELE`;事实源:[边境教会人物](../../../../../01_角色卡/边境教会人物.md)。状态:[多视角候选图](./02_生成候选/CHR-POST-ADELE_A27_V01_REVIEW.png)已生成并静态初看,未通过动作测试,未定稿。
## 当前画风候选(2026-09-29)
- [阿黛尔·洛恩 · V08参考](./02_生成候选/CHR-POST-ADELE-A28-V08-REVIEW.png),870年第一季开篇·28岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- ID:`CHR-POST-ADELE`;事实源:[边境教会人物](../../../../../01_角色卡/边境教会人物.md)。状态:[多视角候选图](../../../../../99_参考与归档/旧角色图_2026-09-29/02_转生后角色/修女_阿黛尔/02_生成候选/CHR-POST-ADELE_A27_V01_REVIEW.png)已生成并静态初看,未通过动作测试,未定稿。
- 年龄:870年开篇28岁、871年29岁、872年30岁、873年31岁;不得混用主线元年32岁形象。原869年27岁图保留为旧候选。
- 稳定外形:约164厘米,结实肩背,宽额、平直眉、深褐眼;栗褐发在灰白头巾内盘低髻,两鬓少量碎发。
- 日常服:石灰灰长裙、米白无花边围裙、袖口双折、深褐平底皮鞋;左腰布带挂小剪与布袋。禁止高跟鞋、医用十字标、现代护士帽。
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# 角色视觉卡:卢西安·阿尔维恩
## 当前画风候选(2026-09-29)
- [870年14岁少年版本](./02_生成候选/CHR-POST-HERO-A14-V08-REVIEW.png),与下方874年18岁版本分开使用,不以成年比例代替开篇。
- [卢西安·阿尔维恩 · V08单人全身](./02_生成候选/CHR-POST-HERO-A18-V08-REVIEW.png),874年·18岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 资产编号:`CHR-POST-HERO`
- 姓名:卢西安·阿尔维恩
- 主线元年:18岁
@@ -1,5 +1,11 @@
# 角色视觉卡:雷蒙德·阿尔维恩大公
## 当前画风候选(2026-09-29)
- [雷蒙德·阿尔维恩 · V08单人全身](./02_生成候选/CHR-POST-DUKE-A47-V08-REVIEW.png),874年·47岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 资产编号:`CHR-POST-DUKE`
- 姓名:雷蒙德·阿尔维恩
- 主线元年:47岁
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# 角色视觉卡:女神
## 当前画风候选(2026-09-29)
- [女神·教会圣像形态 · V08参考](./02_生成候选/CHR-POST-GODDESS-ICON-V08-REVIEW.png),宗教图像形态A·不等于女神真实本体;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 资产编号:`CHR-POST-GODDESS`
- 年龄:不可计
- 设计状态:V01 探索图已生成,四形态概念锚点已锁定,分形态三视图未制作
@@ -1,6 +1,12 @@
# 角色视觉卡:塞维林·克罗伊
- ID:`CHR-POST-SEVERIN`;事实源:[边境教会人物](../../../../../01_角色卡/边境教会人物.md)。状态:[多视角候选图](./02_生成候选/CHR-POST-SEVERIN_A37_V01_REVIEW.png)已生成并静态初看,未通过动作测试,未定稿。
## 当前画风候选(2026-09-29)
- [塞维林·克罗伊 · V08参考](./02_生成候选/CHR-POST-SEVERIN-A39-V08-REVIEW.png),872年抵镇·39岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- ID:`CHR-POST-SEVERIN`;事实源:[边境教会人物](../../../../../01_角色卡/边境教会人物.md)。状态:[多视角候选图](../../../../../99_参考与归档/旧角色图_2026-09-29/02_转生后角色/巡察官_塞维林/02_生成候选/CHR-POST-SEVERIN_A37_V01_REVIEW.png)已生成并静态初看,未通过动作测试,未定稿。
- 年龄:872年抵镇39岁、873年审判40岁、874年41岁;约179厘米,窄肩直背。旧37岁图仅供历史外貌参考。
- 稳定外形:长方脸、直眉、浅灰眼、贴头的深栗短发,右鬓一小撮灰发;不加眼罩、伤疤或阴险微笑。
- 服装:蓝灰高领法袍、深灰窄腰带、白色硬领边、小银水纹扣;旅行时加灰斗篷,审理时取下。手套只在旅途中使用,翻证据时露手。
@@ -1,6 +1,12 @@
# 角色视觉卡:罗德里克·芬恩
- ID:`CHR-POST-RODERICK`;事实源:[边境教会人物](../../../../../01_角色卡/边境教会人物.md)。状态:[多视角候选图](./02_生成候选/CHR-POST-RODERICK_A42_V01_REVIEW.png)已生成并静态初看,未通过动作测试,未定稿。
## 当前画风候选(2026-09-29)
- [罗德里克·芬恩 · V08参考](./02_生成候选/CHR-POST-RODERICK-A43-V08-REVIEW.png),870年第一季开篇·43岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- ID:`CHR-POST-RODERICK`;事实源:[边境教会人物](../../../../../01_角色卡/边境教会人物.md)。状态:[多视角候选图](../../../../../99_参考与归档/旧角色图_2026-09-29/02_转生后角色/执事_罗德里克/02_生成候选/CHR-POST-RODERICK_A42_V01_REVIEW.png)已生成并静态初看,未通过动作测试,未定稿。
- 年龄:870年43岁、871年44岁、872年45岁、873年46岁、874年47岁;约174厘米。原869年42岁图保留为旧候选。
- 稳定外形:宽鼻梁、厚下颌、灰褐短发略退发线、灰绿眼;常抿唇,左眉稍低;体型厚实但不夸张肥胖。
- 服装:褪黑羊毛短披肩、深褐执事外套、米灰内衫;黄铜小水纹扣,右腰钥匙、内侧账册袋;无金冠、尖肩或邪恶红光。
@@ -1,5 +1,11 @@
# 角色视觉卡:深巢女王·奈芙拉
## 当前画风候选(2026-09-29)
- [奈芙拉·深巢女王 · V08B参考](./02_生成候选/CHR-POST-NEFRA-A86-V08B-REVIEW.png),874年物种外貌基准·86岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 资产编号:`CHR-POST-NAFRA`
- 年龄:874年86岁,第九周期第三成熟期;883年95岁、884年96岁为第十周期第四成熟期,887年99岁为第十一周期第四成熟期,902年114岁为第十二周期第四成熟期
- 设计状态:V01 探索图已生成,主体形态与交流载体规则已锁定,动作表未制作
@@ -8,7 +8,8 @@
- 教堂色板:粗麻 `#9A876B`,旧白 `#D1C6AC`,深棕 `#4B3B2D`。
- 流浪色板:烟灰 `#55514A`,脏褐 `#665341`,褪色暗绿 `#4D5648`。
- 魔族顾问色板:炭灰 `#34383A`,青铜 `#52716B`,米白 `#CEC3A7`;不使用大面积紫色,避免与魔王混淆。
- 代行官服:立领短外套+可卷袖衬衣+耐磨长裤+短靴;胸口使用可拆卸授权徽章,进工坊时可脱下。
- 874年落脚工匠服:系带领亚麻内衣、炭青无袖罩衣、束腰皮带与可拆分片护裙,搭配宽松绑腿裤和手工短靴;无贵金属装饰、无官职徽章,不用现代翻领衬衫与工装夹克。
- 后期代行官服:在束带罩袍基础上增加精细织边与可拆卸授权徽章,进工坊时可脱下礼仪外层;另作后期资产,不将其倒灌至874年刚落脚时。
- 道具分期:870年普通册子、炭头和探泥木杆;顾问期才逐步获得折叠尺、金属笔及可负担的机械计时器,不把整套后期工具塞进少年口袋。
- 无回路视觉:男主没有体内回路发光,但仍正常反射环境光,不做吸光黑洞或肉眼可见的永久魔力空白。
- 跨生命动作:对新器物会凑近、翻笔记,想不明白会问人;看工作成果有喜悦,被拒绝有失落,不将所有表演设计成巡检或事故创伤。
@@ -1,11 +1,17 @@
# 角色视觉卡:埃利安·赫斯
## 当前画风候选(2026-09-29)
- [埃利安·赫斯·少年 · V08参考](./02_生成候选/CHR-POST-MC-A15-V08-REVIEW.png),870年第一季开篇·15岁;旧版保留在归档中。
- 本图仅为REVIEW,尚无侧背、表情及动作一致性验收;岗位群演不是新增具名角色。下文旧图状态只供追溯。
## 资产信息
- 资产编号:`CHR-POST-MC`
- 姓名:埃利安·赫斯
- 身份变化:教堂弃婴 → 瘟疫改革者 → 异端 → 流浪者 → 魔族顾问 → 贤者/魔王代行官
- 设计状态:跨年龄探索图保留;[14岁多视角V02候选](./02_生成候选/CHR-POST-MC-A14_V02_REVIEW.png)已生成,眉尾局部需核验,表情和动作未测试,未定稿
- 设计状态:跨年龄探索图保留;[14岁多视角V02候选](../../../../../99_参考与归档/旧角色图_2026-09-29/02_转生后角色/男主_转生后/02_生成候选/CHR-POST-MC-A14_V02_REVIEW.png)已生成,眉尾局部需核验,表情和动作未测试,未定稿
- 小说来源:[男主角色卡](../../../../../01_角色卡/男主.md)
## 年龄版本
@@ -1,5 +1,11 @@
# 角色视觉卡:杜兰·赤砧
## 当前画风候选(2026-09-29)
- [杜兰·赤砧 · V08单人全身](./02_生成候选/CHR-POST-DWARF-A126-V08-REVIEW.png),874年外貌基准·126岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 资产编号:`CHR-POST-DWARF`
- 姓名:杜兰·赤砧
- 主线元年:126岁
@@ -1,5 +1,11 @@
# 角色视觉卡:伊瑟拉·青槲
## 当前画风候选(2026-09-29)
- [伊瑟拉·青槲 · V08单人全身](./02_生成候选/CHR-POST-ELF-A680-V08-REVIEW.png),874年外貌基准·680岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 资产编号:`CHR-POST-ELF`
- 姓名:伊瑟拉·青槲
- 主线元年:680岁
@@ -1,5 +1,11 @@
# 角色视觉卡:马提亚斯·格伦
## 当前画风候选(2026-09-29)
- [马提亚斯·格伦 · V08B参考](./02_生成候选/CHR-POST-PRIEST-A60-V08B-REVIEW.png),870年第一季开篇·60岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 资产编号:`CHR-POST-PRIEST`
- 姓名:马提亚斯·格伦
- 主线元年:64岁
@@ -1,5 +1,11 @@
# 角色视觉卡:奥斯温三世
## 当前画风候选(2026-09-29)
- [奥斯温三世 · V08单人全身](./02_生成候选/CHR-POST-KING-A52-V08-REVIEW.png),874年·52岁·正式接见礼服;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 资产编号:`CHR-POST-KING`
- 姓名:奥斯温三世·阿尔维恩
- 主线元年:52岁
@@ -0,0 +1,10 @@
# 魔王直属骷髅军首领:视觉候选
用户确定:魔王拥有直属骷髅军(不死族);通常只有首领拥有思想,军团后期是基建主力。
本目录目前只有画风与身份参考候选,不宣称完整人物卡、军团运行规则或履历已完成。暂名「莫尔丹·守烬」,造型为裸露骨骼、黑铁胸甲与分节肩甲、灰白罩袍、梅紫披风、铜钉修补左颞骨及短指挥杖;这些细节待作者审定。
- [当前参考图](./02_生成候选/CHR-POST-UNDEAD-COMMANDER-V02-COSTUME-REVIEW.png)
- [本批提示词与检查](../../2026-09-29_服饰修订生成记录_V05.md)
不可混淆:白骨侯乌尔加仍是已有巨魔领主,不因这个新增角色变成不死族;有思想首领与通常无思想的普通骷髅士兵应分别制作资产。
@@ -1,5 +1,11 @@
# 角色视觉卡:夜蔷薇侯·塞蕾娅
## 当前画风候选(2026-09-29)
- [夜蔷薇侯·塞蕾娅 · V08单人全身](./02_生成候选/CHR-LORD-SEREYA-A270-V08-REVIEW.png),874年·270岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 编号:`CHR-POST-LORD-NIGHTROSE`
- 族属:魅魔/梦魔·醒感型(M06-A,感知倾向而非性别分类)
- 年龄:270岁
@@ -1,5 +1,11 @@
# 角色视觉卡:泽沼侯·萨尔克
## 当前画风候选(2026-09-29)
- [泽沼侯·萨尔克 · V08B单人全身](./02_生成候选/CHR-LORD-SALK-A65-V08B-REVIEW.png),874年·65岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 编号:`CHR-POST-LORD-MARSH`
- 族属:蜥蜴人·河沼支(M08-A)
- 年龄:65岁
@@ -1,5 +1,11 @@
# 角色视觉卡:灰烬公·雷加尔
## 当前画风候选(2026-09-29)
- [灰烬公·雷加尔 · V08单人全身](./02_生成候选/CHR-LORD-REGAR-A395-V08-REVIEW.png),874年·395岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 编号:`CHR-POST-LORD-ASH`
- 族属:龙人·炉脊支(M05-A)
- 年龄:395岁
@@ -1,5 +1,11 @@
# 角色视觉卡:白骨侯·乌尔加
## 当前画风候选(2026-09-29)
- [白骨侯·乌尔加 · V08单人全身](./02_生成候选/CHR-LORD-ULGA-A58-V08-REVIEW.png),874年·58岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 编号:`CHR-POST-LORD-WHITEBONE`
- 族属:巨魔·石脊支(M09-A);政治身份为巨魔/厚土族联盟领主
- 年龄:58岁
@@ -1,5 +1,11 @@
# 角色视觉卡:绯月女公·米蕾娜
## 当前画风候选(2026-09-29)
- [绯月女公·米蕾娜 · V08单人全身](./02_生成候选/CHR-LORD-MILEINA-A1280-V08-REVIEW.png),874年·1280岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 编号:`CHR-POST-LORD-CRIMSONMOON`
- 族属:吸血鬼·古堡居群(M04-A,文化群而非生物亚种)
- 年龄:1280岁
@@ -1,5 +1,11 @@
# 角色视觉卡:赤牙侯·格兰
## 当前画风候选(2026-09-29)
- [赤牙侯·格兰 · V08单人全身](./02_生成候选/CHR-LORD-GRAN-A46-V08-REVIEW.png),874年·46岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 编号:`CHR-POST-LORD-REDFANG`
- 族属:兽族·原野兽人(M03-A)
- 年龄:46岁
@@ -3,7 +3,8 @@
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 外貌:52岁,128 cm,瘦小结实;橄榄褐皮肤,大而灵活的深棕眼,耳部较大但向后折,便于戴护具。
- 服装:铜褐多袋工作马甲、深绿内衬、可推至额头的护目镜、按工具重量平衡设计的腰带。
- 服装:铜褐色无袖开衩长罩袍配深绿系带领内衣,炉纹织边与一枚精制铜扣体现领主及匠师身份;工作时使用可拆分片皮护裙、定点工具套及按重量平衡的腰带。不再采用现代四袋维修马甲。
- 护具:可推至额头的铜框手工护目镜,以皮带固定并让开后折耳朵;避免机械齿轮装饰和现代工业化塑料结构。
- 道具:自制棘轮扳手、卡尺、小锤、标签卷和拆解盒;每件都有固定挂点。
- 色板:橄榄褐 `#6A6544`,铜 `#A36D3F`,工装深绿 `#3F554B`,烟灰 `#4B4F4D`。
- 动作:看到新设备会先蹲下查接口而不是赞叹外观;思考时会快速拆装手边的小零件。
@@ -1,5 +1,11 @@
# 角色视觉卡:黑曜公·阿尔维斯
## 当前画风候选(2026-09-29)
- [黑曜公·阿尔维斯 · V08单人全身](./02_生成候选/CHR-LORD-ALVIS-A510-V08-REVIEW.png),874年·510岁;旧版保留在归档中。
- 本图仅为REVIEW:服饰与种族轮廓供作者选择,尚无侧背、表情及动作一致性验收;图中新装饰不自动新增小说设定。下文旧图状态只供追溯。
- 编号:`CHR-POST-LORD-OBSIDIAN`
- 族属:墨晶魔族(原高等/纯血魔族)
- 年龄:510岁
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# 视觉设计方案:魔王
> V0.3。小说设定已锁定为紫晶魔族,无角、翼或尾;保留耳后至锁骨的低亮紫晶纹。
> V0.7外貌微调。按作者最新反馈:头部比V06略小,脸型偏圆润萝莉脸,胸前轮廓平缓;新增高魔力导致体格发育迟缓。延续华丽礼服与冠冕,图片仍待审。
- 身高与体型:约 140 cm,约 5.5 头身,窄肩、短四肢、小手脚和纤细骨架,属于异世界动漫中的萝莉体格。
- 身高与体型:约140cm,窄肩、小手脚和纤细娇小体格;在V06基础上仅将头部略缩小,生成目标约8%,不拉长四肢与躯干。本轮不再把5.5头身作为必须强凑的硬比例,最终以作者审定的形体为准。
- 年龄表达:实际年龄 320 岁,是长寿种成年人;通过沉静眼神、稳定站姿、克制动作与统治者服装体现成年身份,不用儿童化行为表达娇小。
- 脸部:圆润偏短的少女脸型,下颌小、眼睛较大;虹膜为深金色,魔力高负荷时转明紫。
- 脸部:圆润偏短、略偏萝莉脸,弱化尖下巴与凌厉眉骨;保持深金色眼睛,不用放大整个头部或夸张大眼表现稚嫩。魔力高负荷时虹膜转明紫。
- 胸前与衣装:胸前起伏不明显,礼服采用平顺、端庄的前片,不画托举式胸线、明显沟影或夸张沙漏腰。本次以不透的深紫领口内衬覆盖上胸,金色纹样与中心晶饰置于布面。
- 生理原因:异常高魔力使身体长期优先维持回路和晶纹稳定,体格发育缓慢;年龄320岁、成年心智、巡护阅历与统治能力不变。
- 头发:深紫长发,长至大腿,发尾自然微卷;日常用一枚古老黑金发扣固定上半部。
- 正式服:短款深色外套配高腰长裙,让她可以正常行走和战斗;肩部有王印对应的古老结构纹,不使用巨大王冠。
- 正式服:紫黑分层长礼服,浅紫内层、金色晶面纹样织边、肩扣式礼仪披风与有限晶石镶嵌。先以完整轮廓体现魔王地位,不再使用类似学生制服的短外套;礼服不兼作战斗装。
- 正式头饰:有明确黑金金属底圈的晶簇式冠冕,中央主晶峰与两侧辅峰形成王庭剪影;属于可摘戴器物,不是天生角或王印本体。具体峰数与纹样待三视图审定。
- 战斗服:深紫轻甲+黑金魔导纤维,保留关节活动性;战斗时长发由魔力束带临时编起。
- 日常服:宽松衬衣、短外套和软底靴,袖口容易在她偷玩新设备时留下污渍。
- 日常服:系带领内衣、轻便罩袍与软底靴,袖口容易在她偷玩新设备时留下污渍;工坊需收紧袖口并卸冠冕、披风。黑金发扣仍用于日常束发,不取代礼仪冠冕。
- 色板:发色 `#4A2A68`,深紫 `#33263F`,黑金 `#8A7345`,内衬灰白 `#C9C3BA`,魔力亮色 `#9C6ADE`。
- 动作:日常说话直接,感兴趣时身体前倾;进入战斗后所有多余动作立即消失,形成反差。
- 不可漂移:紫色长发、140 cm 左右身高、约 5.5 头身的萝莉体格、黑金发扣、成年身份与统治者气场。
- 不可漂移:紫色长发、深金眼、约140cm娇小体格、平缓胸前轮廓、略带稚嫩的圆润脸型和统治者气场、无角翼尾。头部略小不等于改成高挑体型;V06的固定5.5头身要求已由本轮作者微调替代。
## 比例口径
- 一个头长按解剖颅顶至下巴计算,冠冕、发量、鞋跟和裙摆拖尾均不计入身体头身比。
- 先检查单张正面直立全身图的头、肩颈、胸廓与骨盆关系,再生成其他角度;长礼服不能掩盖被拉长的躯干或腿部。
- 半身图应沿用全身母图的头宽/肩宽、颈长/头长与胸廓比例,不能另造一套成熟高挑躯干。
- 成年身份由实际年龄、神态、经验和表演明确;允许作者指定的稚嫩脸型,不通过拉长身体表达年龄,也不改成超变形Q版。
@@ -4,13 +4,14 @@
- 姓名:维奥拉·阿斯特拉
- 族属:紫晶魔族
- 主线元年年龄:320岁,长寿种较年轻的成年阶段
- 设计状态:V03 探索图已生成,身份与族属锚点已锁定,王印图形未制作
- 设计状态:V07按作者反馈微缩头部、柔化脸型与平缓胸前轮廓;新增高魔力导致体格发育迟缓,仍为单张正面全身候选。年龄与族属不变,王印图形未制作。
- 小说来源:[魔王角色卡](../../../../../01_角色卡/魔王.md)
## 已锁定视觉特征
- 紫色长发。
- 身高约 140 cm、约 5.5 头身,窄肩、短四肢与小手脚,采用明确的萝莉体格。
- 身高约140cm,窄肩、纤细娇小、脸型偏圆润萝莉脸、胸前轮廓平缓;头部较V06略小,不靠增大头或拉长身体满足数字头身比。
- 异常高魔力使身体成长阶段长期优先稳定回路与晶纹,体格发育缓慢;心智、记忆、成年身份与经验不因此停滞。
- 是成年魔王,不以儿童服饰、儿童身份或幼态化表演呈现。
- 个人魔力与战斗力属顶级,但日常状态好奇、直接。
@@ -18,6 +19,7 @@
- 紫发色相、长度和主要发型轮廓。
- 身高与男主、勇者的比例。
- 头部微缩与圆润脸型是两个独立要求;按颅顶至下巴计头长,排除冠冕、发量、鞋跟和裙尾。V06固定5.5头身要求已被V07作者微调替代;半身不另改肩宽、颈长与胸廓比例。
- 王印位于胸骨上方,平时呈暗金细环;图形在王庭道具设计阶段锁定。
- 种族特征为耳后至锁骨的低亮紫晶纹,无角、翼或尾。
@@ -0,0 +1,544 @@
# 其余角色逐张生成记录 V08
日期:2026-09-29。状态:24项已生成,1项服务拦截未生成;图片均为待作者审阅的候选,不等于定稿。
## 本轮交付与初检
文件检查:本轮24张当前PNG均存在且文件头有效;角色资产库全部相对链接已核对,当前角色PNG共28张(不含画风截图),本目录差异空白检查通过。全项目校验未通过:另外的粮食设定关键词、分场预算及12集大纲行结构存在不匹配;这些文件不属于本轮人物出图修改范围,未为通过校验而覆盖或改动。文件通过检查不等于画面艺术与动画连续性通过。
- 25项队列中,24项已出图;艾达13岁版本被生成服务拦截,未生成。不是“全人物定稿完成”。
- 24张当前候选包括:七位领主、精灵与矮人、18岁勇者与17岁治疗师、王室与四位教会人物、女神教会圣像、深巢女王、三张前世人物样板、15岁男主与14岁勇者。
- 萨尔克、马提亚斯、奈芙拉使用V08B;三张修订前版本已[单独归档](../../../99_参考与归档/角色细节修订前_V08_2026-09-29/README.md),其余旧批次归档不动。
- 本轮只覆盖既有角色视觉目录与开篇年龄补图,不表示小说所有支线人物、全部年龄阶段、换装和女神全部形态都完成。
- 所有图仍为REVIEW:未获作者定稿确认,未进行侧背、表情、口型、动作或图生视频一致性测试;不能直接进入03_定稿。
| 序号 | 角色 | 初检及保留问题 |
|---|---|---|
| 1 | 黑曜公·阿尔维斯 | 单人全身、黑曜脉纹与礼袍层次清楚;面部较约50岁目标偏年轻,成熟度待作者确认。 |
| 2 | 赤牙侯·格兰 | 兽人轮廓、红褐短发、层叠甲衣与族纹区分明确;武器尖端过于贴近上边缘;左右獠牙长短需侧视复核。 |
| 3 | 绯月女公·米蕾娜 | 酒红眼、银发束、档案钥匙与深红高领礼裙清楚;未复用魔王幼态体格。银发束位置及裙摆侧背结构仍需后续三视图锁定。 |
| 4 | 灰烬公·雷加尔 | 龙裔头部、尾巴、灰鳞及暗红热裂纹齐全,尾部未裁切;角顶余量较小,远侧角遮挡,双角与护甲拆分需侧背图复核。 |
| 5 | 夜蔷薇侯·塞蕾娅 | 小型下弯角、暖棕肤色、紫黑卷发和外交服已区分;角的侧背连接与密信袋数量仍待多视图锁定。 |
| 6 | 泽沼侯·萨尔克 | V08B已将露爪绑腿修正为封闭长靴,保持头部、衣装与尾巴;垂手四指较清楚,握册手仍有遮挡,须在手部特写验收,尚不能宣称所有角度通过。 |
| 7 | 白骨侯·乌尔加 | 活体巨魔、石纤维肩防、族结与重锤清楚,与骷髅军首领无混淆;右耳缺口不明显,动作定稿前需补验。 |
| 8 | 伊瑟拉·青槲 | 精灵尖耳、灰绿色眼与野外衣装清楚,长裤护膝而非公主裙;发长较文字方案中发偏长,观察杖的测量功能尚需道具细化。 |
| 9 | 杜兰·赤砧 | 矮人的成年比例、短胡须、右手旧伤和工匠工具清楚;皮革做旧纹理偏密,镜头底图阶段应进一步简化平涂,避免纹理游走。 |
| 10 | 卢西安·阿尔维恩 | 浅棕短发、灰蓝眼及蓝白轻甲明确,18岁青年比例可读;披风比短披风设定更长,胸前放射纹章为生成候选而非正式教会标识。 |
| 11 | 艾达·梅洛 | 低辫、灰蓝医疗旅装、长袖长裙与药具包清楚;年纪、比例和衣装朴素程度与王庭女性区分。手部和医疗道具细节待动作测试。 |
| 12 | 雷蒙德·阿尔维恩 | 蓝袍、酒红衬里、家族绶带和父子眉眼联系可读;面部皱纹较少,47岁成熟感仍待作者确认,家族徽纹待统一。 |
| 13 | 奥斯温三世 | 国王银冠、蓝黑正式礼袍和疲惫中年面容明确;与黑曜公的直线长袍轮廓接近,正式定稿时可进一步区别衣片与纹章。 |
| 14 | 马提亚斯·格伦 | V08B增加发际后移、眼睑与面颊年龄线,60岁辨识度比首版更好;服装与体格保持。仍待作者确认,不是定稿。 |
| 15 | 阿黛尔·洛恩 | 灰白头巾、围裙、平底鞋与劳动体态明确;腰部剪刀袋落在画面左侧,人物自身左右与文字设定需在定稿时校准。 |
| 16 | 罗德里克·芬恩 | 普通中年执事体型、退发线、短披肩、账册与钥匙可读,没有预制反派恶相;袖口生成纹样不是正式宗教标识。 |
| 17 | 塞维林·克罗伊 | 蓝灰法袍、右鬓白发、白领边与卷宗完整,表情克制;水纹扣及绶带图形仍为候选,侧背衣片需要后续锁定。 |
| 18 | 女神·教会圣像形态 | 作为教会圣像的象牙白金色衣装与开放手势可读,不代表真实本体;光环尖端贴近画框,中年外貌理想化偏年轻,宗教图样尚未定案。 |
| 19 | 奈芙拉·深巢女王 | V08B已使四条操作肢与两条承重肢分别可见,六肢读图改善,非人头部与节腹保持;复眼及触角数量仍需独立正面头部图严格核验。 |
| 20 | 男主·前世 | 前世现代工装、安全帽、对讲机与气体检测仪清楚,未混入异世界服饰;与转生后的脸不完全复用,表情偏普通疲惫青年。 |
| 21 | 化工厂同事·群演样板 | 五种岗位在同一张图中各自独立站立,服装同属现代工厂,未产生额外具名身份;设备只是视觉道具,不能当作真实操作示范。 |
| 22 | 化工厂管理人员·群演样板 | 三类管理岗位用装备与衣装区分,均为普通成年人,无统一反派脸;属于群演模板,不是具名角色定稿。 |
| 23 | 埃利安·赫斯·少年 | 15岁窄肩、灰米学徒外套、补鞋和木质小修件清楚,未混入流浪伤势或魔法光效;右眉尾缺口被刘海遮挡,需要后续头部特写核验。 |
| 24 | 卢西安·阿尔维恩·少年 | 14岁版本肩背收窄、护甲减轻,发色瞳色与18岁版本联系明确;胸甲符号自行变成十字状,必须在正式定稿时替换为统一的虚构教会标识。 |
| 25 | 艾达·梅洛·少年 | 生成请求被图像服务输入审核拦截,未返回图片;没有以17岁版本冒充13岁版本。 |
## 本轮局部修订 V08B
三张原V08保留归档;每次只修改已发现的具体问题,不将局部修订当作作者已批准。
### 泽沼侯·萨尔克
```text
Image1 is the EDIT TARGET, a lizardfolk lord. Preserve the SAME head, snout, facial expression, body proportions, pose, cloak, garments, tail, colors, flat cel anime style, background and full-body composition. Make ONLY two local design corrections. (1) Replace BOTH open-toed wrapped lower-leg footwear with closed, tall, dark brown medieval swamp BOOTS, waterproof-looking waxed leather and reed-fiber wraps, fully covering all reptilian toes/claws; wide rounded anatomically accommodating toe boxes, flat sole, below-knee height, absolutely no exposed toes. (2) Clarify both hands to exactly FOUR digits EACH: ONE opposable thumb and THREE fingers with tiny short webs. On the hand gripping the reed-bound notebook show thumb along spine and only THREE distinctly separated fingers over cover; on the resting hand show one thumb plus three clearly separated fingers, no extra fifth fingertip. No other redesign. All changes must retain fine controlled 2D line and clean flat cel fills, not painted patches. No text, labels, added items, extra views or cropping.
```
### 马提亚斯·格伦
```text
Image1 is the EDIT TARGET, the border priest Matthias, canonical age SIXTY. Preserve the SAME body dimensions and height, head size, pose, clothes, patches, wooden pendant, small book, herbs, lighting, full-body framing, background and delicate 2D cel anime rendering. ONLY correct his age portrayal in HEAD/FACE/hair and very slightly neck: make him clearly a kind SIXTY-YEAR-OLD ordinary working priest, NOT a youthful face with white dyed hair. Natural thinner grey-white SHORT hair with mild temple recession and less windswept volume, a little more visible forehead; mature forehead lines, soft crow's feet, gently hooded upper lids, subtle under-eye hollows, clear but not exaggerated nasolabial folds, slightly softened jaw and modest neck age lines. Preserve warm brown eyes and humane quiet expression. Not decrepit, skeletal, caricature wrinkled, villainous or 90 years old. No beard added. Do NOT enlarge head or shorten body. Fine restrained aging lines and flat cel shadows, NO photoreal skin texture. Entire figure, no new portrait panels or text.
```
### 奈芙拉·深巢女王
```text
Image1 is the EDIT TARGET, Nefra the nonhuman insect queen. Preserve this SAME original insect head, ivory carapace palette, teal joint membranes, reddish-brown large segmented abdomen, biological tubing, antenna crown, overall size, background, landscape framing and fine 2D flat cel anime style. Correct ONLY the visibility and arrangement of SIX total limbs. There must be exactly FOUR separate arm-like manipulating limbs and exactly TWO existing load-bearing legs. Show four DISTINCT hands without overlap: upper pair = retain the upper arm on viewer LEFT with its raised hand, and show the missing counterpart from the upper thorax on viewer RIGHT bent outward/upward into the EMPTY SPACE ABOVE THE ABDOMEN, ending in its own small clearly visible three-clawed hand; lower pair = one lower manipulating arm on each side below the upper shoulders, separate elbow roots, both hands hanging down in open air separated from torso and one another. Each of the four arms has a continuous unambiguous shoulder-to-elbow-to-hand chain. Do not merge a hand into another arm or add a fifth arm. Keep the TWO load-bearing legs and their feet unchanged below torso. No extra legs on abdomen. No new jewelry, human face, human breasts, humanoid clothing, text, panels or extra subjects. Keep all antenna tips, four hands, two feet and whole abdomen inside image with margins.
```
少年版补充参考:第23张另引用当前19岁男主V05;第24张引用本轮18岁勇者;第25张引用本轮17岁治疗师。三张均额外使用以下完整指令:
```text
REFERENCE ROLES: Image1 = drawing STYLE ONLY. Image2 = SAME CHARACTER'S OLDER IDENTITY reference only. Preserve that identity's hair color, eye color, characteristic facial shape family, but deliberately redraw the face and body to the younger age specified above, narrower adolescent frame and softer jaw, NOT a miniature adult. Apply the younger timeline's specified clothing, not all of image2's outfit. Output one young character, no older figure or inset.
```
## 后续队列
- 8. [伊瑟拉·青槲](./02_转生后角色/精灵伙伴/02_生成候选/CHR-POST-ELF-A680-V08-REVIEW.png)|874年外貌基准·680岁|已生成待审|CHR-POST-ELF-A680-V08-REVIEW
- 9. [杜兰·赤砧](./02_转生后角色/矮人师傅/02_生成候选/CHR-POST-DWARF-A126-V08-REVIEW.png)|874年外貌基准·126岁|已生成待审|CHR-POST-DWARF-A126-V08-REVIEW
- 10. [卢西安·阿尔维恩](./02_转生后角色/勇者/02_生成候选/CHR-POST-HERO-A18-V08-REVIEW.png)|874年·18岁|已生成待审|CHR-POST-HERO-A18-V08-REVIEW
- 11. [艾达·梅洛](./02_转生后角色/人类治疗师/02_生成候选/CHR-POST-HEALER-A17-V08-REVIEW.png)|874年·17岁|已生成待审|CHR-POST-HEALER-A17-V08-REVIEW
- 12. [雷蒙德·阿尔维恩](./02_转生后角色/勇者父亲_大公/02_生成候选/CHR-POST-DUKE-A47-V08-REVIEW.png)|874年·47岁|已生成待审|CHR-POST-DUKE-A47-V08-REVIEW
- 13. [奥斯温三世](./02_转生后角色/阿尔维恩国王/02_生成候选/CHR-POST-KING-A52-V08-REVIEW.png)|874年·52岁·正式接见礼服|已生成待审|CHR-POST-KING-A52-V08-REVIEW
- 14. [马提亚斯·格伦](./02_转生后角色/边境老神父/02_生成候选/CHR-POST-PRIEST-A60-V08B-REVIEW.png)|870年第一季开篇·60岁|已生成待审(局部修订V08B)|CHR-POST-PRIEST-A60-V08B-REVIEW
- 15. [阿黛尔·洛恩](./02_转生后角色/修女_阿黛尔/02_生成候选/CHR-POST-ADELE-A28-V08-REVIEW.png)|870年第一季开篇·28岁|已生成待审|CHR-POST-ADELE-A28-V08-REVIEW
- 16. [罗德里克·芬恩](./02_转生后角色/执事_罗德里克/02_生成候选/CHR-POST-RODERICK-A43-V08-REVIEW.png)|870年第一季开篇·43岁|已生成待审|CHR-POST-RODERICK-A43-V08-REVIEW
- 17. [塞维林·克罗伊](./02_转生后角色/巡察官_塞维林/02_生成候选/CHR-POST-SEVERIN-A39-V08-REVIEW.png)|872年抵镇·39岁|已生成待审|CHR-POST-SEVERIN-A39-V08-REVIEW
- 18. [女神·教会圣像形态](./02_转生后角色/女神/02_生成候选/CHR-POST-GODDESS-ICON-V08-REVIEW.png)|宗教图像形态A·不等于女神真实本体|已生成待审|CHR-POST-GODDESS-ICON-V08-REVIEW
- 19. [奈芙拉·深巢女王](./02_转生后角色/深巢女王_奈芙拉/02_生成候选/CHR-POST-NEFRA-A86-V08B-REVIEW.png)|874年物种外貌基准·86岁|已生成待审(局部修订V08B)|CHR-POST-NEFRA-A86-V08B-REVIEW
- 20. [男主·前世](./01_转生前角色/男主_前世/02_生成候选/CHR-PRE-MC-A29-V08-REVIEW.png)|前世·29岁|已生成待审|CHR-PRE-MC-A29-V08-REVIEW
- 21. [化工厂同事·群演样板](./01_转生前角色/化工厂同事/02_生成候选/CHR-PRE-COWORKERS-V08-REVIEW.png)|前世现代场景·五类岗位群演候选|已生成待审|CHR-PRE-COWORKERS-V08-REVIEW
- 22. [化工厂管理人员·群演样板](./01_转生前角色/化工厂管理人员/02_生成候选/CHR-PRE-MGMT-V08-REVIEW.png)|前世现代场景·三类岗位群演候选|已生成待审|CHR-PRE-MGMT-V08-REVIEW
- 23. [埃利安·赫斯·少年](./02_转生后角色/男主_转生后/02_生成候选/CHR-POST-MC-A15-V08-REVIEW.png)|870年第一季开篇·15岁|已生成待审|CHR-POST-MC-A15-V08-REVIEW
- 24. [卢西安·阿尔维恩·少年](./02_转生后角色/勇者/02_生成候选/CHR-POST-HERO-A14-V08-REVIEW.png)|870年第一季开篇·14岁|已生成待审|CHR-POST-HERO-A14-V08-REVIEW
- 25. 艾达·梅洛·少年|870年第一季开篇·13岁|生成服务拦截,未生成|CHR-POST-HEALER-A13-V08-REVIEW。输入审核返回HTTP400;不以17岁图代替,不登记不存在的文件。
前世同事及管理人员为未命名群演岗位样板,分别采用五人与三人独立站姿排布,不将群演模板新增为小说具名人物。女神本轮只画教会圣像形态A,不代表女神真实本体或其余三形态完成。精灵、矮人和奈芙拉使用874年外貌基准,不能直接当作加入剧情年份。
### 8. 伊瑟拉·青槲
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
A mature-looking adult female ELF botanist age680, appearance25,169cm; not a girl. Deep brown-green medium hair, grey deep green eyes, moderate pointed ears. ALL trousers and sleeves opaque. Do not make a princess or borrow reference blonde hair.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:精灵伙伴
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 性别:女性。
- 视觉年龄:相当于人类25岁左右;真实年龄 680 岁。
- 骨相:清秀的女性窄椭圆脸,颧骨自然,深绿偏灰的大眼睛,深棕绿中长发;耳部长度适中,可正常通过林地。
- 体型:约 169 cm,细长但有长期林地行走和攀爬形成的腿部力量。
- 服装:多层柔性织物与编织植物纤维,肩部和膝部有可替换防护片;颜色为青灰、树皮褐和苔藓绿,不使用鲜绿礼服。
- 道具:魔力潮汐记录片、植物样本夹、细绳、可拆卸短弓,以及兼作尺度杆的观测杖。
- 色板:青灰 `#596B68`,苔绿 `#667455`,树皮 `#5A4637`,生命魔法 `#91C6A2`。
- 动作:倾向观察风向、植物与动物反应;思考时会触碰地面或树皮,而不只看人脸。
```
### 9. 杜兰·赤砧
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Male DWARF master craftsman126,138cm, broad sturdy adult not chibi child, short well-kept grey-white beard. Important old burn scar on HIS RIGHT HAND (viewer left in frontal view). Traveling work outfit. Avoid excessive metal machine detail.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:矮人师傅
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 体型:约 138 cm,肩宽、重心低,前臂和手掌厚实;126岁但仍能长途巡炉。
- 脸部:宽额、厚鼻、灰棕眼;短而整理良好的灰白胡须,避免胡子拖地影响工作。
- 服装:深褐隔热内衬、烟灰皮革围裙、黑铁肩带和可更换护臂,外加一件磨损严重的巡炉短斗篷。
- 道具:小锤、量规、矿石放大镜、粉笔、折叠金属尺、带修补痕的工具箱。
- 色板:烟灰 `#4A4843`,黑铁 `#363B3D`,旧铜 `#8A6541`,暗红褐 `#67443A`。
- 动作:听设备时闭眼且手指轻触外壳;教人时不抢工具,只用锤柄指出问题。
- 不可漂移:短灰白胡、巡炉斗篷、量规、右手旧烫伤痕。
```
### 10. 卢西安·阿尔维恩
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
ONLY874 eighteen-year-old version,181cm, light brown SHORT hair, grey-blue eyes, natural youthful adult male proportions. Clean ivory tunic with deep blue short cape and restrained silver light armor, sacred geometric emblem NOT Christian cross. Proud but not malicious. Sword SHEATHED, no action pose. Do NOT depict younger version in same image.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:勇者
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 骨相:阳光的方椭圆脸,鼻梁清晰,浅棕紧密短发,灰蓝眼;与大公共享眉骨和鼻形。
- 体型:18岁约 181 cm,贵族剑术与教会训练形成的均衡体态,不做成厚重肌肉战士。
- 第一季独立版本:870年14岁,约167厘米,肩胸未长成;保留父子眉骨鼻形,佩受训短剑与较轻护具。先看物品、随手让人服务的动作表现纨绔,不改成恶意虐待儿童。
- 初期服装:象牙白内衬、深蓝短斗篷、银色轻甲、教会金线勇者徽记,整洁且高度对称。
- 旅行服装:斗篷变短,护甲减量,加入精灵给予的生态结绳和矮人修复的扣件,让经历留在身上。
- 身份剥离后:去掉胸前教会徽记,留下明显空位与拆线痕,而非立即换成黑化服装。
- 世界勇者阶段:各文明修补痕迹共存,不再使用任何单一阵营的全套制式装备。
- 色板:深蓝 `#263D5A`,象牙 `#D8D0BC`,旧银 `#8C969B`,勇者金 `#B69A55`。
- 动作弧:早期站姿对称且抬头;中期会蹲下与平民对话;后期不再等待别人宣布他的身份。
```
### 11. 艾达·梅洛
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
ONLY874 seventeen-year-old teenage girl160cm, normal age-appropriate teenage face and proportion. Dark chestnut low braid, dark brown eyes, ivory long sleeves and grey blue practical sleeveless over-robe, closed modest ankle-length skirt, brown flat boots, medical bag. No adult glamour, NO exposed chest or legs, no sexy pose, no corset, no high heels. Simple small water-ripple church pin NOT Christian cross. Do not depict any alternative age or pose.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:人类治疗师
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 骨相:圆椭圆脸,深褐眼,深栗色长发编成低辫,额前不留阻碍治疗的厚刘海。
- 体型:17岁约 160 cm,身体健康,手指灵活,肩上有长期背医疗包的压痕。
- 服装:米白长袖内衬、灰蓝色无袖外罩、深褐轻便靴;教会标志只作为小型胸针,不用宽大礼服行医。
- 道具:分格医疗包、布带、小瓶、剪刀、木质听诊类工具、食物和水囊。
- 色板:米白 `#D6CDB9`,灰蓝 `#667887`,栗褐 `#50372F`,治疗光 `#B8D8C5`。
- 动作:说话时习惯保持和伤员平视;为勇者检查时动作熟练直接,不用害羞喜剧表演。
- 不可漂移:低辫轮廓、医疗包结构、灰蓝外罩、可快速卷起的袖口。
```
### 12. 雷蒙德·阿尔维恩
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Male duke47,185cm, broad not fat. Light brown hair slightly greying combed back, grey-blue eyes, strong resemblance to adult hero via brow and nose. Noble deep blue long wool ROBE/surcoat, dark silver clasps, wine lining, family sash. NOT modern overcoat or military uniform, no suit lapels, no crown. Three-quarter dignified full body.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:勇者父亲·大公
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 外貌:47岁,185 cm,宽肩但不臃肿;浅棕头发夹少量灰色,梳向后侧;灰蓝眼,眉骨与鼻形与勇者相似。
- 服装:深蓝羊毛长外套、暗银扣、酒红内衬;正式场合佩家族肩带,书房内只留简化胸针。
- 道具:勇者来信、蠟封盒、《勇者圣约》旧抄本、细框阅读镜(只在阅读时使用)。
- 色板:深蓝 `#25364E`,酒红 `#63333A`,暗银 `#858A8E`,皮革 `#4C392B`。
- 动作:听完再说,思考时用手指轻压信纸边缘;公开辩论时不拍桌,而是把文件准确放到桌中央。
```
### 13. 奥斯温三世
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Male king52,178cm, slender compared with duke, receding grey-dark-brown hair, blue-grey eyes and mild fatigue. Formal audience outfit: blue-black long royal robe with delicate silver geometric state embroidery, a tasteful narrow silver crown, restrained dark blue mantle and fine clasp. Crown for formal audience only. Whole figure not seated throne, no modern military medals.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:阿尔维恩国王
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 外貌:52岁,178 cm,比大公更瘦;深棕灰发,额角后退,蓝灰眼,长期阅读与睡眠不足留下轻微眼袋。
- 服装:深蓝近黑的轻便王服,银线国家纹章,在加冕或使节场合才使用冠冕和大斗篷。
- 道具:行政地图、财税表、教会土地档案、可拆卸印玺盒。
- 色板:近黑蓝 `#202B3B`,银 `#9AA1A5`,黑紫 `#443A4C`,羊皮纸 `#C7B892`。
- 动作:习惯在谈话时将对方文件转向自己核对;谈到女神时表情真诚,谈到教会政治时转为谨慎。
```
### 14. 马提亚斯·格伦
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Use timeline override:870 FIRST-SEASON priest age60,168cm, not63/64. Grey-white short hair, warm brown eyes, slight stoop but not infirm. Washed grey-ivory long clergy robe patched elbows and shoulder, brown wool cape, small wooden abstract goddess/water emblem NOT Christian cross or golden ornament. Worn small book, work-worn hands. Kind worn face not caricature grandfather.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:边境老神父
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 外貌:63岁,约 168 cm,背部因长期照料病人略弯;白灰短发,棕眼,手部有劳动厚茧。
- 服装:洗得发灰的象牙色神父袍,肩肘多处细密修补,外加深棕羊毛斗篷;小型木制女神符号,不用黄金。
- 道具:旧钥匙圈、药草袋、儿童识字板、葬礼手册、补过的油灯。
- 色板:旧象牙 `#C8BEA7`,羊毛褐 `#58483A`,木色 `#75593B`,深蓝灰 `#4B5962`。
- 动作:说话前常先把手上的具体工作做完;宣布封闭圣泉时手会轻微发抖,但声音稳定。
```
### 15. 阿黛尔·洛恩
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Use870 age28,164cm. Broad forehead, straight brows, deep brown eyes, strong shoulders, chestnut low bun under grey-white head cloth. Lime-grey modest long dress, unfrilled ivory apron, twice-folded cuffs, dark brown flat shoes. Plain cloth belt small scissors at LEFT waist, no modern nurse cap, cross or high heels. Working nun, gentle competent not decorative.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 角色视觉卡:阿黛尔·洛恩
- ID:`CHR-POST-ADELE`;事实源:边境教会人物(源文件路径:../../../../../01_角色卡/边境教会人物.md)。状态:多视角候选图(源文件路径:../../../../../99_参考与归档/旧角色图_2026-09-29/02_转生后角色/修女_阿黛尔/02_生成候选/CHR-POST-ADELE_A27_V01_REVIEW.png)已生成并静态初看,未通过动作测试,未定稿。
- 年龄:870年开篇28岁、871年29岁、872年30岁、873年31岁;不得混用主线元年32岁形象。原869年27岁图保留为旧候选。
- 稳定外形:约164厘米,结实肩背,宽额、平直眉、深褐眼;栗褐发在灰白头巾内盘低髻,两鬓少量碎发。
- 日常服:石灰灰长裙、米白无花边围裙、袖口双折、深褐平底皮鞋;左腰布带挂小剪与布袋。禁止高跟鞋、医用十字标、现代护士帽。
- 冬季:深灰羊毛披肩;防污状态:同一围裙外加可换洗布罩,脏污随场次累计;审理状态:卸工具但保留磨损袖口。
- 表演:检查手部、伤口后才看对方的眼睛;拒绝别人时继续手上工作,不用怒吼。疲惫时先扶桌边再站直,不常态弯腰老化。
- 三视图任务:正面全身、左右侧、背面、头巾包法;动作测试为递碗、扶坐、挑木刺。白底柔光,图中不排说明文字。
- 生成锚点:二维赛璐璐、二十多岁基层修女、宽额平眉深褐眼、栗褐低髻灰白头巾、石灰灰长裙米白实用围裙、短平底皮鞋、结实肩背。禁止套用艾达的脸型和治疗师旅装。
```
### 16. 罗德里克·芬恩
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Use870 age43,174cm. Broad bridge thick jaw, receding grey-brown short hair, grey-green eyes, stocky average middle-aged man. Left brow slightly lower. Faded black short wool shoulder cape, dark brown medieval SURCOAT, ivory-grey tunic, small worn brass water-ripple clasp, keys RIGHT waist, patched coin purse. Quiet professionally tired neutral face, no evil eyes or villain smirk. One closed ledger.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 角色视觉卡:罗德里克·芬恩
- ID:`CHR-POST-RODERICK`;事实源:边境教会人物(源文件路径:../../../../../01_角色卡/边境教会人物.md)。状态:多视角候选图(源文件路径:../../../../../99_参考与归档/旧角色图_2026-09-29/02_转生后角色/执事_罗德里克/02_生成候选/CHR-POST-RODERICK_A42_V01_REVIEW.png)已生成并静态初看,未通过动作测试,未定稿。
- 年龄:870年43岁、871年44岁、872年45岁、873年46岁、874年47岁;约174厘米。原869年42岁图保留为旧候选。
- 稳定外形:宽鼻梁、厚下颌、灰褐短发略退发线、灰绿眼;常抿唇,左眉稍低;体型厚实但不夸张肥胖。
- 服装:褪黑羊毛短披肩、深褐执事外套、米灰内衫;黄铜小水纹扣,右腰钥匙、内侧账册袋;无金冠、尖肩或邪恶红光。
- 私人物件:铜钉钱袋边缘有两次补线;有能力支付一双鞋,却不能随意补上整个仓库亏空。
- 表演:先扶正东西,再解释规矩;维护体面时放低音量。涉及实际受助者时,手会覆盖账页,不能统一演成藏赃。
- 状态:任职时扣整披肩;撤职后去掉执事扣,保留同一件旧外套,不能立即变成暴徒服装。
- 生成锚点:二维赛璐璐、中年基层执事、宽鼻厚下颌、灰褐短发灰绿眼、厚实普通体型、褪黑披肩深褐外套、磨损黄铜扣、克制疲劳表情。先做中性全身与四种目光反应,再做递账动作。
```
### 17. 塞维林·克罗伊
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Use872 arrival age39,179cm, narrow shoulders straight back, rectangular face, straight brows, pale grey eyes, sleek short dark chestnut hair and small grey lock at HIS RIGHT TEMPLE. Blue-grey high-neck judicial ROBE, dark grey narrow belt, white stiff collar edge, little silver water-ripple buckle. Travel grey cloak can be folded over arm, no gloves while holding evidence folio. Fair-minded yet institutionally threatening neutral thoughtful expression, not sneering villain, no torture devices.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 角色视觉卡:塞维林·克罗伊
- ID:`CHR-POST-SEVERIN`;事实源:边境教会人物(源文件路径:../../../../../01_角色卡/边境教会人物.md)。状态:多视角候选图(源文件路径:../../../../../99_参考与归档/旧角色图_2026-09-29/02_转生后角色/巡察官_塞维林/02_生成候选/CHR-POST-SEVERIN_A37_V01_REVIEW.png)已生成并静态初看,未通过动作测试,未定稿。
- 年龄:872年抵镇39岁、873年审判40岁、874年41岁;约179厘米,窄肩直背。旧37岁图仅供历史外貌参考。
- 稳定外形:长方脸、直眉、浅灰眼、贴头的深栗短发,右鬓一小撮灰发;不加眼罩、伤疤或阴险微笑。
- 服装:蓝灰高领法袍、深灰窄腰带、白色硬领边、小银水纹扣;旅行时加灰斗篷,审理时取下。手套只在旅途中使用,翻证据时露手。
- 道具:棕皮卷宗夹、细银压纸条、无装饰墨水瓶;不持刑具。
- 表演:让对方说完,再准确复述其论点;神判无罚时有一次放松的呼气,随后重新整理案卷。正直与威胁须同时可读。
- 生成锚点:二维赛璐璐、三十多岁巡察官、长方脸浅灰眼深栗贴头短发右鬓少量灰发、窄肩直背、蓝灰高领法袍、克制中性表情;中性全身与翻卷宗动作,不预制反派恶相。
```
### 18. 女神·教会圣像形态
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
ONLY aspect A CHURCH ICON represented as an original hand-drawn anime sacred-image design: idealized MIDDLE-AGED human female, stately adult face, long softly arranged dark chestnut hair with a few warm grey streaks as design candidate, opaque ivory high-neck long-sleeve ceremonial robe, downward open palms, thin old-gold radial halo, old-gold woven borders. Full figure symbolic church representation, not young goddess idol, not nudity. No crosses or recognizable real religious statue copied. ONE figure only. Other forms in source are context and MUST NOT appear.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:女神
> V0.1 概念方案,需分四套资产生成。
## A:人类教会圣像
中年人类女性的理想化形象,双手向下张开,象牙白长袍与旧金日轮,高度对称;这是教会解释,不是真实外观。
## B:古文明碎片
精灵图像将她画成编织生命网络的多手轮廓;矮人浮雕将她表达为支撑岩层的几何节点;魔族旧图形是向大地渗出光的裂隙。
## C:深渊回响
多层半透明人形相互错位,脸部在不同祷告者之间缓慢切换,周围文字、口型和手势互相冲突。
## D:深渊核心真形
不是固定肉体,而是由数以万计的微光节点、空间线和破碎人形组成的管理结构;观众能勉强识别出一个卷曲休眠的女性轮廓。主色为乳白、极淡金和深渊青黑;所有光都像从空间后方透出。
```
### 19. 奈芙拉·深巢女王
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
NONHUMAN INSECT queen,86 in874 reference,3.2m overall length, upright upper body1.7m. Landscape3:2 generous full-body side-three-quarter diagram-like anime drawing. SIX limbs TOTAL: FOUR upper manipulating limbs in two pairs and TWO sturdy lower weight-bearing limbs, all six distinct roots and extremities visible. Head is ivory segmented face plates NOT human face, FOUR main eyes and TWO tiny sensory spots, SIX backward sweeping antennae in THREE pairs forming natural crown. Ivory bioceramic shell, black translucent joint membranes simplified flat cel, reddish-brown abdomen nutrient segments; biological detachable tubing confined abdomen. NO human clothes, NO human breasts, NO sexy insect woman. No pact rings before later story negotiation. Readable elegant alien biology, not gory monster or glossy 3D creature. Background pale cool blue.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:深巢女王·奈芙拉
> V0.1 概念方案。
- 身体结构:女王主体约 3.2 m 长,上半身可直立约 1.7 m;六肢中前两对偏操作与交流,后一对承重,腹部与巢穴生物管线可暂时脱离。
- 头部:不使用人类面孔;面部为乳白生物陶瓷质感甲片,有四枚主要感光眼与两枚辅助感知点,可通过眼部光圈和触角幅度表演。
- 王冠结构:三对向后延伸的感知触角,形成自然冠冕;魔力脉冲时沿内部流道产生蓝绿微光。
- 材质:甲片为暖象牙色,关节膜为烟黑半透明,腹侧有深红褐的营养储存节。
- 饰品:不穿人类服装;与地表谈判时佩戴由白骨领、魔王与虫族共同制作的三方谈判环。
- 色板:甲壳 `#D2C5A7`,膜 `#343B3C`,脉冲光 `#4FA89B`,营养节 `#6A3935`。
- 动作:她不以人类点头表示认可,而是使六支触角向内同步收拢;愤怒时地面震动先于身体动作到来。
```
### 20. 男主·前世
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
IMPORTANT exception to medieval costume base: THIS IS MODERN EARTH chemical plant frontline operator,29,176cm East Asian ordinary working man, lean, short black helmet-flattened hair, brown eyes, slight shift fatigue, long ordinary face and non-pointy jaw. Dark grey-blue flame-resistant practical WORKWEAR with modest silver reflective bands, black protective shoes, yellow hardhat held by side, radio, simple pen and closed notebook. No readable company logo, no action, accident, explosion or disaster. Not executive, superhero or idol. Original man visually distinct from fantasy reincarnation. One entire body.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:男主·前世
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 年龄:29 岁。
- 体型:176 cm 左右,偏瘦但有长期倒班巡检形成的腿部和肩背力量。
- 脸部:东亚青年面孔,偏长脸,下颌不尖,眼下有轻微疲惫感;不做偶像化美型。
- 头发:黑色短发,方便戴安全帽,取下帽子后略被压塌。
- 服装:深灰蓝阻燃工作服,银灰反光条、无企业商标胸前工牌、深色防护鞋、黄色安全帽。
- 道具:对讲机、巡检本、黑色水笔、手电、便携气体检测器。
- 动作:看仪表时头部微偏,习惯用手指复核阀位与管线方向;发现异常时表情先收紧而非大惊失色。
- 色板:工作服 `#344552`,反光条 `#B7C0C3`,安全帽 `#D6A51D`,防护鞋 `#25292C`。
- 不可漂移:黑短发、偏瘦工人体型、工装结构、巡检工具的位置。
```
### 21. 化工厂同事·群演样板
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
LAYOUT EXCEPTION: wide LANDSCAPE lineup of FIVE DIFFERENT ADULT coworkers, one full-body drawing per person, separate with generous space, no inset portraits. Modern Earth chemical plant, not medieval. Left to right central-control operator30s clean grey-blue workwear and closed notebook; field operator30s washed similar reflective workwear and hardhat; instrument technician40s modest calibration tool case; repair worker40s thick gloves and protective goggles with case; safety officer40s same practical workwear and checklist. Mix ordinary adult faces/builds; all fully dressed, natural human head/body proportions consistent with each adult, believable Asian coworkers, no caricature or evil stereotypes, no corporate logos or readable text. Distinguish roles with simple single props, not five clones. Clean flat cel art, no factories or accidents in background.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:化工厂同事
> 群像 V0.1。
- 中控主操:30—40岁,室内工装较干净,长时间盯屏幕造成轻微驼背和眼部疲劳。
- 外操:20—50岁混合,工装有油污、灰尘和反复清洗褪色,各自携带手电和检测工具。
- 仪表工:携便携标定设备、绝缘工具包和标签,动作更细致。
- 维修工:更厚的手套和护目镜,工具包位置统一,不随机挂满扳手。
- 安全员:服装与现场一致,另有检查表、便携监测设备和明确标识;不做成永远干净的办公室人。
- 色彩原则:同一工厂共用工装主色,靠工种标签、工具和磨损区分,避免用多色战队式服装。
```
### 22. 化工厂管理人员·群演样板
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
LAYOUT EXCEPTION: landscape lineup of THREE DIFFERENT adult male modern Earth chemical-plant supervisors, one full-body drawing per person, spaces between. Left shiftlead40 same grey-blue workwear as operators, old keys radio; middle workshop supervisor45 neat workwear, yellow hardhat held under arm, closed folder; right manager50 white shirt with dark-grey antistatic outer jacket and dark work trousers. No demonizing caricatures, all look like ordinary employed middle-aged Asian adults of different faces/builds. Modern not medieval. NO logos, text, disaster or factory backdrop. Fine flat cel anime lines, adult proportion, no extra portraits.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:化工厂管理人员
> 群像 V0.1。正文确认有姓名管理者后再拆独立资产。
- 班长:40岁左右,与操作员穿同系工装,工装更旧,腰间有钥匙、对讲机和排班本;处在上下压力中。
- 车间主任:45岁左右,工装整洁,安全帽使用痕迹较少,持电子平板或文件夹;与现场保持一定距离。
- 经理:50岁左右,浅色衬衫外加防静电外套,进入现场时才穿不熟练的防护装备;更关注电话、报表与产量数字。
- 共同原则:不使用奸诈脸;用工装状态、与设备的距离和看人/看仪表的视线优先级表现责任链。
```
### 23. 埃利安·赫斯·少年
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
ONLY870 fifteen-year-old male teen reincarnated protagonist, grey-black short slightly untidy hair, soft brown eyes, narrow teenager shoulders, slender untrained build, age-appropriate head not chibi. Height163cm, narrow jaw, slightly elongated brown eyes and tiny gap at outer end of HIS RIGHT EYEBROW. Old ivory shirt, plain grey-beige coarse-linen short outer jacket, brown trousers, patched leather shoes and ordinary tool pouch; no lord crown, armor, magic aura or muscles. His shelter clothing modest and slightly patched not beggar stage yet. Holding a tiny wooden repaired household fitting naturally, no industrial machine. Face kind a little uncertain. Do NOT use adult19 physique, no AI screen or magic circuits.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:男主·转生后
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 核心骨相:偏瘦的椭圆脸,直鼻,下颌线柔和但不美少年化;深棕瞳,灰黑色头发。
- 发型:早期由修女修剪的简单短发;流浪期长到耳下且不齐;进入魔族后重新剪短,保留前额一缕不听话的发束。
- 成年体型:19岁约 172 cm,因流浪偏瘦;24岁约 174 cm,体重恢复,长期走工场使肩背更结实。
- 教堂色板:粗麻 `#9A876B`,旧白 `#D1C6AC`,深棕 `#4B3B2D`。
- 流浪色板:烟灰 `#55514A`,脏褐 `#665341`,褪色暗绿 `#4D5648`。
- 魔族顾问色板:炭灰 `#34383A`,青铜 `#52716B`,米白 `#CEC3A7`;不使用大面积紫色,避免与魔王混淆。
- 874年落脚工匠服:系带领亚麻内衣、炭青无袖罩衣、束腰皮带与可拆分片护裙,搭配宽松绑腿裤和手工短靴;无贵金属装饰、无官职徽章,不用现代翻领衬衫与工装夹克。
- 后期代行官服:在束带罩袍基础上增加精细织边与可拆卸授权徽章,进工坊时可脱下礼仪外层;另作后期资产,不将其倒灌至874年刚落脚时。
- 道具分期:870年普通册子、炭头和探泥木杆;顾问期才逐步获得折叠尺、金属笔及可负担的机械计时器,不把整套后期工具塞进少年口袋。
- 无回路视觉:男主没有体内回路发光,但仍正常反射环境光,不做吸光黑洞或肉眼可见的永久魔力空白。
- 跨生命动作:对新器物会凑近、翻笔记,想不明白会问人;看工作成果有喜悦,被拒绝有失落,不将所有表演设计成巡检或事故创伤。
```
### 24. 卢西安·阿尔维恩·少年
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
ONLY870 fourteen-year-old BOY noble hero,167cm, light brown short hair grey-blue eyes, recognizably younger version of adult hero with narrower shoulders, softer less developed jaw and untrained adolescent build. Ivory training tunic, short deep blue cape, small silver light practice armor over chest/forearms not bulky adult plate, leather boots, small sword sheathed. Slightly arrogant privileged chin tilt but adolescent not villain. No heroic giant sword, adult muscles or broad adult face.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:勇者
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 骨相:阳光的方椭圆脸,鼻梁清晰,浅棕紧密短发,灰蓝眼;与大公共享眉骨和鼻形。
- 体型:18岁约 181 cm,贵族剑术与教会训练形成的均衡体态,不做成厚重肌肉战士。
- 第一季独立版本:870年14岁,约167厘米,肩胸未长成;保留父子眉骨鼻形,佩受训短剑与较轻护具。先看物品、随手让人服务的动作表现纨绔,不改成恶意虐待儿童。
- 初期服装:象牙白内衬、深蓝短斗篷、银色轻甲、教会金线勇者徽记,整洁且高度对称。
- 旅行服装:斗篷变短,护甲减量,加入精灵给予的生态结绳和矮人修复的扣件,让经历留在身上。
- 身份剥离后:去掉胸前教会徽记,留下明显空位与拆线痕,而非立即换成黑化服装。
- 世界勇者阶段:各文明修补痕迹共存,不再使用任何单一阵营的全套制式装备。
- 色板:深蓝 `#263D5A`,象牙 `#D8D0BC`,旧银 `#8C969B`,勇者金 `#B69A55`。
- 动作弧:早期站姿对称且抬头;中期会蹲下与平民对话;后期不再等待别人宣布他的身份。
```
### 25. 艾达·梅洛·少年
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
ONLY870 thirteen-year-old GIRL healing apprentice, age-appropriate child/early-teen face, small normal stature not chibi. Dark chestnut hair simple low braid, dark brown eyes, practical opaque ivory long-sleeve tunic and grey-blue sleeveless ankle-length robe, modest closed neckline, loose waist, brown flat shoes, small cloth medical satchel. No makeup glamour, adult body shaping, heels, exposed legs/chest, corset or fetish uniform. Hands holding small folded cloth bandage. Curious reserved, training not authoritative senior physician. Same color/facial family as17-year-old version but unmistakably younger.
Source character bible for identity ONLY. Explicit CURRENT BRIEF above overrides historical ages, proposed multi-view layouts and obsolete rendering language. Do not output source text:
# 视觉设计方案:人类治疗师
> V0.2 视觉锚点锁定稿;现有参考图仍为候选构图。
- 骨相:圆椭圆脸,深褐眼,深栗色长发编成低辫,额前不留阻碍治疗的厚刘海。
- 体型:17岁约 160 cm,身体健康,手指灵活,肩上有长期背医疗包的压痕。
- 服装:米白长袖内衬、灰蓝色无袖外罩、深褐轻便靴;教会标志只作为小型胸针,不用宽大礼服行医。
- 道具:分格医疗包、布带、小瓶、剪刀、木质听诊类工具、食物和水囊。
- 色板:米白 `#D6CDB9`,灰蓝 `#667887`,栗褐 `#50372F`,治疗光 `#B8D8C5`。
- 动作:说话时习惯保持和伤员平视;为勇者检查时动作熟练直接,不用害羞喜剧表演。
- 不可漂移:低辫轮廓、医疗包结构、灰蓝外罩、可快速卷起的袖口。
```
本轮依次重绘既有角色目录。先完成除托克外的七位魔族领主,再继续伙伴、人类阵营、特殊形态及前世。保留当前男主19岁、魔王V07、托克与骷髅军首领。旧版仍在99归档中,不覆盖旧图。
采用动漫制作、角色一致性与图像生成工作流:细线、平涂、1—2级硬边阴影;单人全身优先;种族、年龄、服饰分开锁定。高魔力发育迟缓仅属魔王个体,不套用其他角色。参考截图仅作画法锚点,不复制角色或服饰。
## 第一组:七位领主
- 1. [黑曜公·阿尔维斯](./02_转生后角色/魔族八领主/黑曜公_阿尔维斯/02_生成候选/CHR-LORD-ALVIS-A510-V08-REVIEW.png)|874年·510岁|已生成待审|CHR-LORD-ALVIS-A510-V08-REVIEW。初检:全身与黑曜脉纹齐全;面部偏年轻,成熟度待确认。
- 2. [赤牙侯·格兰](./02_转生后角色/魔族八领主/赤牙侯_格兰/02_生成候选/CHR-LORD-GRAN-A46-V08-REVIEW.png)|874年·46岁|已生成待审|CHR-LORD-GRAN-A46-V08-REVIEW
- 3. [绯月女公·米蕾娜](./02_转生后角色/魔族八领主/绯月女公_米蕾娜/02_生成候选/CHR-LORD-MILEINA-A1280-V08-REVIEW.png)|874年·1280岁|已生成待审|CHR-LORD-MILEINA-A1280-V08-REVIEW
- 4. [灰烬公·雷加尔](./02_转生后角色/魔族八领主/灰烬公_雷加尔/02_生成候选/CHR-LORD-REGAR-A395-V08-REVIEW.png)|874年·395岁|已生成待审|CHR-LORD-REGAR-A395-V08-REVIEW
- 5. [夜蔷薇侯·塞蕾娅](./02_转生后角色/魔族八领主/夜蔷薇侯_塞蕾娅/02_生成候选/CHR-LORD-SEREYA-A270-V08-REVIEW.png)|874年·270岁|已生成待审|CHR-LORD-SEREYA-A270-V08-REVIEW
- 6. [泽沼侯·萨尔克](./02_转生后角色/魔族八领主/泽沼侯_萨尔克/02_生成候选/CHR-LORD-SALK-A65-V08B-REVIEW.png)|874年·65岁|已生成待审(局部修订V08B)|CHR-LORD-SALK-A65-V08B-REVIEW
- 7. [白骨侯·乌尔加](./02_转生后角色/魔族八领主/白骨侯_乌尔加/02_生成候选/CHR-LORD-ULGA-A58-V08-REVIEW.png)|874年·58岁|已生成待审|CHR-LORD-ULGA-A58-V08-REVIEW
## 完整生成提示词
### 1. 黑曜公·阿尔维斯
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Alvis, male obsidian-vein demon duke, 510 years old, visibly a mature man about 50, 188 cm tall, long straight dignified stature. Angular weathered face, neatly combed charcoal hair with grey streaks, narrow SILVER GREY eyes, subtle OBSIDIAN CRYSTAL VEINS at ears and neck clearly distinguish his species, NO horns. Dress a senior hereditary noble: layered near-black midnight-blue long high-collared court ROBE and dark-silver geometric embroidered borders, broad structured shoulders not shoulder pads, restrained obsidian family clasp, straight ceremonial waist sash, handmade fitted boots. Not a modern bureaucrat in a coat. Holding a closed parchment folio low at one side. Upright, reserved and principled, not an evil caricature.
```
### 2. 赤牙侯·格兰
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Gran, adult MALE plains orc marchlord, 46, 202 cm, big robust functional athletic frame, smaller proportional adult head. Grey-brown skin, short dark reddish-brown hair, amber eyes, mildly pointed ROUND-ended ears, strong broad nose NOT pig snout; left LOWER canine a little longer than right, subtle natural dark marks on exposed forearms. Intelligent composed expression, not raging. Dark brown layered leather and small iron lamellar armor freeing shoulder movement over opaque ochre woven tunic, dark red clan sash with restrained geometric woven rank border, heavy handmade boots. One plain balanced broad-bladed polearm planted vertically beside him, both blade and butt visible, only one polearm. No giant spikes, no skull pile, no loincloth warrior stereotype. Border commander practical finery.
```
### 3. 绯月女公·米蕾娜
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Mileina, VAMPIRE duchess, female 1280 years old appearing a composed mature adult around 35, 173 cm. Warm pale skin, wine-red eyes, long black hair with ONE distinctive natural silver lock. Elegant narrow mature face, subtle small fang only if lips naturally part, no bloody mouth. Stately rather than girlish. Rich dark oxblood long HIGH-COLLAR fully opaque gown with defined but understated natural adult figure, long fitted detachable sleeves, floor-length skirt with practical walking pleats, black-brown short sleeveless over-robe with fine antique silver border embroidery. Luxury of excellent tailoring, old precious metal fasteners and fine fabrics, not giant gems everywhere. Silver chain with a few archive keys, small leather-bound ledger held against waist, dark flat shoes visible. Quiet assessing warmth, not seductive; hands and facial structure very clean. Original fantasy noble not a Victorian maid.
```
### 4. 灰烬公·雷加尔
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Regar, MALE dragonkin duke and mine lord, 395 years, 215 cm tall. Powerful biped draconic humanoid, stone-grey scaled skin, broad partly draconic face with slight short muzzle, golden-brown eyes, exactly TWO short backswept horns close to skull. Subtle dark ember-red narrow heat fissures on exposed neck and shoulder scales, NOT glowing lava everywhere. A substantial reptilian TAIL fully visible curving beside feet. NO wings. Wears black-grey layered forged plate armor, charcoal heat-protective woven tunic and long split apron panels, removable simple leather mining belt and heavy fitted armored boots accommodating reptilian anatomy. Sparse aged copper geometric rank fittings, no giant weapons or crown. One hand loosely holding a folded mine plan, other visible relaxed. Veteran thoughtful mine lord, not a roaring monster boss. Render scales as SELECTED simple drawn group shapes, not a photoreal tiled texture. Widen composition if needed to fit entire tail.
```
### 5. 夜蔷薇侯·塞蕾娅
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Sereya, adult FEMALE dreamkin demon marquess and diplomat, 270 appears 30, 176 cm. Warm brown skin, shoulder-length softly curled dark purple-black hair, GOLD-GREEN eyes, observant intelligent mature face. Exactly TWO small downward-curving horns behind ears visible through hair, NO large wings. Fully opaque high-neck deep violet long medieval robe with steel-blue underdress, long sleeves, broad understated leather belt and neatly fastened sealed-letter pouches. Structured flowing noble silhouette, hand-embroidered geometric violet and aged silver borders, small subtle rose clasp, tasteful not excessively decorated. Dignified sensible boots. Holds closed small diplomatic fan/cipher folio at waist, other hand gently relaxed. Charm comes from attentive nuanced expression, NO cleavage, slit, garters, corset fetish, seductive pose or nightclub clothing. No glowing magical effects.
```
### 6. 泽沼侯·萨尔克
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Salk, adult MALE LIZARDFOLK marsh marquess, 65 years, 183 cm lean and rangy. TRUE reptilian head with elongated lizard SNOUT, not a human face with green skin, dark moss-green scales, pale grey-green jaw and neck, yellow-brown slit-pupil eyes. Exactly FOUR fingers per hand with very short webs, hands clearly readable, a medium thick balancing TAIL entirely visible. Oil-treated dark moss-brown cloth cloak with modest aged brass rank clasp, reed-fiber grey-green long tunic and split outer panels, cleanable herb satchels, tall practical swamp boots. A narrow embroidered tribal border conveys dignity without court opulence. One compact corked water-sample flask secured at belt, closed reed-bound notes in one hand and other open resting at side. Calm investigative intelligence, no sinister grin. Simple selected cel-drawn scale groups not texture. Entire tail and feet visible.
```
### 7. 白骨侯·乌尔加
```text
Create an ORIGINAL character design for a hand-drawn 2D high-fantasy anime production. Reference image is STYLE ONLY: borrow its delicate confident thin ink lines, restrained facial construction, clear luminous eyes, softly lit but HARD-EDGED flat cel color blocks and carefully designed hair clumps. Do NOT borrow its character identity, blonde hair, clothing, green brooch, composition, watermark or UI. It must look like a fine finished animation drawing, not a mobile-game splash illustration: NO 3D, photorealism, skin texture, realistic cloth grain, painterly character shading, sepia filter, glossy airbrushed gradients or excessive bloom. Limit character shadows to 1-2 clean flat steps. Original medieval high-fantasy clothes appropriate to rank and species, hand-tailored layers and functional closures, NO Victorian military uniform, modern suit lapels, zippers, factory-made badges. A SINGLE character, one full-body three-quarter view, entire head, feet, horns and tail if present inside frame, ample margins, very pale cool blue untextured background, quiet small grounding shadow. Natural balanced anatomy and head/body ratio appropriate to their SPECIES AND AGE; not chibi, no oversized head, no queen's petite proportions reused. Neutral dignified standing posture, hands readable. No second portrait, inset, panels, labels or lettering. Portrait 3:4 unless the character-specific brief asks otherwise. Costume lavishness must fit rank without unreadable clutter. Nonsexual design, fully opaque clothes. CHARACTER BRIEF:
Ulga, LIVING MALE stoneback TROLL lord, 58 young adult for his species, 238 cm. NOT a skeleton or undead. Huge broad substantial body with functional powerful arms, dark grey-brown living skin, very short black hair, deep amber eyes, broad nose and heavy jaw, small notch in HIS RIGHT EAR (viewer left in frontal view). Kind solemn intelligent countenance, not stupid, furious or senile. Thick grey-white stone-fiber shoulder guards over a closed heavy dark earth-brown tunic, brown heavy working belt, chest woven ceremonial knots representing his tribe, woven wrap-skirt over substantial trousers and thick boots. A few carefully arranged small carved ancestral bone keepsakes, NOT skulls all over. Broad stone-and-metal pile-driving hammer standing alongside body held easily, full hammer visible. Noble dignity through cultural textile craftsmanship, not royal crown or golden plate. Head proportion naturally smaller relative to giant shoulders, no chibi.
```
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# 2026-09-29 动画正片画风参考图 V04
> 已归档:作者随后否定本批服饰方向,当前衣装见[服饰修订V05](./2026-09-29_服饰修订生成记录_V05.md)。以下保留原生成与检查记录,不再作为当前衣装推荐。
## 交付边界
- 使用内置图像生成工具;不是CLI/API脚本,也未训练模型或LoRA。
- 本批为四名角色各一张「全身+半身」参考候选,统一为REVIEW;未进入03_定稿,未做动画或三视图一致性测试。
- 使用动漫制作 skill 将方向改为细线、平涂、清楚的赛璐璐阴影与绘景背景;使用角色一致性 skill 固定原有身份、年龄阶段和种族器官,分开记录新提案。
- 作者上传的[风格输入图](./画风参考/用户提供_动画画风参考_2026-09-29.png)只用于线条、上色和光感参考;图中既有角色、服装、水印与界面不属于本项目角色资产,不作为本项目原创成品发布。
- 旧32张角色图及上一轮未通过的四人合图已[归档](../../../99_参考与归档/旧角色图_2026-09-29/README.md)。本轮魔王与骷髅首领的修订前图也保存到该归档目录,不覆盖生成原件。
## 当前候选与身份锚点
| 人物 | 候选 | 不可混用项 |
| --- | --- | --- |
| 埃利安 | [19岁版](../../../99_参考与归档/服饰修订前_V04_2026-09-29/02_转生后角色/男主_转生后/02_生成候选/CHR-POST-MC-A19-V04-REFERENCE-REVIEW.png) | 874年魔族落脚期;灰黑发、深棕眼、约172cm;无魔力回路与常驻光环,不替代15岁开篇 |
| 维奥拉 | [320岁版](../../../99_参考与归档/服饰修订前_V04_2026-09-29/02_转生后角色/魔王/02_生成候选/CHR-POST-DK-A320-V04-REFERENCE-REVIEW.png) | 紫发金眼、紫晶纹、约140cm的娇小成年人;无角翼尾 |
| 托克 | [52岁版](../../../99_参考与归档/服饰修订前_V04_2026-09-29/02_转生后角色/魔族八领主/铜炉伯_托克/02_生成候选/CHR-LORD-TOK-A52-V04-REFERENCE-REVIEW.png) | 128cm成年地精,橄榄褐皮肤、后折大耳、宽鼻、工匠护目镜;不是人类儿童 |
| 骷髅军首领 | [新角色候选](../../../99_参考与归档/服饰修订前_V04_2026-09-29/02_转生后角色/骷髅军首领/02_生成候选/CHR-POST-UNDEAD-COMMANDER-V01-REFERENCE-REVIEW.png) | 魔王直属不死族军团的有思想首领,明确裸露骨骼与骨手;不是白骨侯乌尔加 |
## 本批提案与检查
1. 埃利安:脸、灰黑发、深棕瞳、简洁工作服、完整全身均可辨;身体没有魔法发光。后续需做手部及工具持握测试。
2. 维奥拉:首轮腿身偏长、晶纹接近悬垂耳饰,局部修订已缩短全身体型、调整为贴肤晶纹表达。约6.5头身是本次画风重设计提案,旧卡约5.5头身并未被作者追认替换;最终比例仍需标准站姿与身高对照板批准。高领与头发遮住部分晶纹,之后需单独补侧颈细节。
3. 托克:保留成熟地精的宽鼻、肤色、耳形和工匠装束;以简洁线条表达年龄,没有复用旧版高纹理皱皮。护目镜与口袋仍需在三视图中锁定。
4. 骷髅首领:裸骨头颅、骨手、灰白军服与梅紫肩布构成造型提案,首轮全身颈侧有漂浮碎片,修订版已移除;两视图的颞骨裂纹侧别仍不够一致,须在后续标准侧面图校正,不能直接作为跨镜头定稿。角色暂名「莫尔丹·守烬」,约198cm、左颞骨铜钉与三环短杖均是视觉提案,不自动成为完整人物履历或王庭纹章定稿。
5. 所有背景建筑与旗纹均为画风展示,不据此新增具体城池、王庭徽记或剧情场景。
6. 风格更接近作者参考的二维正片方向,不宣称已达到原动画制作水准;以作者实际审图为准。两视图不能替代等比例转面、表情与跨镜头检查。
## 提示词重现规则
以下共同提示词与对应人物提示词拼接,即四次首轮调用的完整提示词。四次都输入同一张作者风格图,背景不透明。魔王与骷髅首领另以各自首轮输出作编辑目标,修订提示词单列。
### 共同提示词
```text
Use case: illustration-story.
Asset type: original fantasy anime character reference board, landscape 3:2.
Input image 1 is STYLE REFERENCE ONLY. Closely study its delicate thin colored contour lines, simplified facial anatomy, finely drawn eyes, designed hair clumps, flat local colors, crisp restrained one/two-tone cel shadows, and luminous clean daylight. It is a frame from a hand-drawn 2D dramatic anime, NOT a textured fantasy illustration.
Make a two-view board of ONE original character: on the left, complete standing full-body head to boots against a very pale cool blue untextured field; on the right, a much larger chest-up three-quarter portrait like an actual anime episode still, with softly painted blue-sky and stone-courtyard background. The two depictions must be exactly the same character and costume; portrait occupies slightly more than half width. Fine, economical costume-fold lines, flat shaded skin and cloth, bright clear colors with controlled highlights. Eyes and silhouette readable. No sepia, parchment, gritty texture, realistic skin pores, material microtexture, airbrushed plastic rendering, western RPG concept art, photorealism, 3D, excessive accessories, heavy black outlines, or chibi.
Do not copy the blonde reference character, costume, brooch or braids. NO writing, labels, watermark, logo, arrow UI or signature. No extra characters.
```
### 埃利安·赫斯(19岁)
```text
Character: Elian Hess, original human male, 19 years old, 172 cm, slender from recent hardship but alert and gentle. Youthful oval face, soft angular jaw, dark brown eyes, grey-black short hair with one loose forehead lock. Natural proportions around seven heads tall. Charcoal short work jacket, open off-white simple collar shirt with sleeves rolled to forearms, brown practical trousers, simple short leather boots, small plain notebook tucked in belt. Outfit has only two simple pockets and sparse seams; not a steampunk engineer. No magic glow, no sword, no royal insignia, no halo. Hands naturally relaxed, attentive warm expression rather than heroic swagger. This is the 874-year demon-border craftsman phase, not childhood and not later high office.
```
### 维奥拉·阿斯特拉(320岁)
```text
Character: Viola, original adult female demon queen of the purple-crystal people, chronological age 320, a petite ADULT woman 140cm tall with mature composed facial expression and approximately 6.5-head proportions, NOT a child. Long flowing violet-purple hair with clearly designed narrow strands and broad restrained light bands, golden amber irises. Small black-and-gold geometric hair clip. Subtle angular violet crystal-vein marks below ears and at side of neck; these marks are visible but NOT luminous tattoos. No horns, no wings, no tail, no elf ears. A tailored deep plum short jacket with minimal thin gold edging over an ivory high-neck blouse and a slate-purple calf-length divided skirt, dark low-heeled ankle boots. Mature reserved authority with a touch of kind curiosity, modest practical royal attire. No crown, no jeweled breast brooch, no gothic frills, no exaggerated bust or baby face.
```
### 铜炉伯·托克(52岁)
```text
Character: Tok, adult male goblin lord and craftsman, age52, height128cm, short lean sturdy mature goblin anatomy, not a human child. Olive-brown skin, broad slightly flattened nose, large dark brown observant eyes, large pointed ears folded backward, small mature facial creases drawn with only a few economical thin lines, short dark hair. Earth-copper work waistcoat with just four clean rectangular pockets over forest-green shirt, charcoal trousers, sturdy brown boots, compact leather tool belt with one small wrench and caliper, round protective goggles pushed onto forehead. Clever experienced gentle craftsman, mild wry smile; not comic grotesque, not cute baby, not heavily textured wrinkled troll. Must belong to the same fine-line cel anime production as the human and queen. No gold machinery clutter, no giant backpack.
```
### 魔王直属骷髅军首领(新角色候选)
```text
Character: original intelligent male-presenting skeleton commander of the demon queen's direct legion, provisional name Mordan Ashward. Tall198cm, unmistakable articulated skeletal body and bare ivory skull, NO human flesh or human face under a helmet. Slender disciplined upright bearing, calm dignified non-threatening presence. Actual empty nasal cavity and restrained simplified teeth, small pale amber points inside eye sockets; facial expression conveyed by head tilt, not human eyebrows or skin. Small crack on character's LEFT temple held by a small brass staple. All skull surfaces are CLEAN FLAT CEL-SHADED bone color with a single cool shadow, no realistic bone pores, gritty cracks, gore or horror texture. Plain dark iron breastplate over ivory skeletal ribcage, ash-white straight knee-length military coat, faded plum short shouldercloth, simple black shin armor and boots, visibly bony hands. Holds one short wooden command baton with three brass rings in one hand. Royal military officer later coordinating reconstruction, not a necromancer or grim reaper; no scythe, horns, crown, spikes or green flames. Render with the same delicate anime contours and flat-shaded color of the reference, not a realistic fantasy game boss.
```
### 魔王局部修订提示词
```text
Edit this original purple-haired anime queen reference board. Preserve the exact delicate 2D cel animation style, face identity, gold eyes, purple hair hue, costume colors, board layout and courtyard background. Make ONLY these character-model corrections: (1) the full-body figure is a 140cm petite ADULT with approximately 6.5-head body proportions, not the currently long-legged tall figure. Shorten leg and torso proportions while retaining a mature adult face and restrained posture, not chibi or a child. (2) the purple diamonds near her ear must be subtle FLAT geometric crystal-vein markings on the exposed skin behind the ear and side of neck, NOT dangling earrings, beads or attached crystals. Remove all dangling purple ear jewelry. Show these fine angular markings on skin in both views where visible. Keep the black-gold hair clip, long hair, plum jacket, ivory blouse, purple divided skirt and boots. No horns/wings/tail, no text, no watermark.
```
### 骷髅首领局部修订提示词
```text
Edit this original skeleton commander anime reference board. Preserve the character, bare ivory skull, armor, costume colors, wooden baton, fine cel-shaded style, both-view layout and all background. Correct only the neck/shoulder anatomy in the SMALL FULL-BODY VIEW ON THE LEFT: remove the stray floating translucent bone/white ribbon-like fragments extending sideways from behind the neck over the shoulder. The skull must connect to a simple clean continuous stack of cervical vertebrae descending straight into the open high collar; no tendrils, loose skin or horizontal bone shards. Also keep the repaired crack and tiny brass staple on the character's anatomical LEFT temple, matching the larger portrait, not mirrored onto the right. Leave the large right portrait unchanged. No other additions or changes, no labels.
```
@@ -0,0 +1,67 @@
# 服饰修订生成记录 V05
> 2026-09-29。按作者反馈修正服装时代、阶层与魔王礼仪身份。四张均为REVIEW候选,尚未批准定稿。骷髅首领为该角色V02服饰版,其余三名为V05。
> 后续更新:魔王V05双视图因头身比例不一致已归档,当前参照[比例校准V06](./2026-09-29_魔王比例校准_V06.md)。其他三名衣装候选不变。
## 方法与边界
- 使用内置图像编辑工具,以各自V04候选(骷髅首领V01)为编辑目标,保留人物面部、发色、年龄、种族和二维动画画法;本批不是重新换脸。
- 图像生成、动漫制作及角色一致性 skill 用于区分可改衣饰与不可漂移的人物特征。服装轮廓由作者最新指示优先,不再沿用旧版简化制服。
- [服饰规范](./服饰与身份设计规范.md)控制材料、工艺与身份。礼服是正式接见状态,不直接用于下田、工坊操作和战斗。
- 旧四张保存在[服饰修订前归档](../../../99_参考与归档/服饰修订前_V04_2026-09-29/README.md),保留字节与旧生成记录;本次不删除先前任何归档。
- 不因新冠冕增设天生角、改变王印来源、宣布具体王庭徽章定稿,亦不提前使用后期虫族材料或现代成衣工业。
## 输出
- [埃利安·赫斯(19岁)](./02_转生后角色/男主_转生后/02_生成候选/CHR-POST-MC-A19-V05-COSTUME-REVIEW.png):874年19岁落脚工匠:系带内衣、罩衣、短皮护裙,无贵族与官职装饰。
- [维奥拉·阿斯特拉(320岁)](../../../99_参考与归档/魔王比例修订前_V05_2026-09-29/CHR-POST-DK-A320-V05-COSTUME-REVIEW.png):320岁魔王正式接见服:紫黑金分层礼服、肩扣披风、晶簇冠冕;无天生魔角。
- [铜炉伯·托克(52岁)](./02_转生后角色/魔族八领主/铜炉伯_托克/02_生成候选/CHR-LORD-TOK-A52-V05-COSTUME-REVIEW.png):52岁地精领主的工坊接待服:铜褐织边长罩袍、深绿内衣、皮护裙与手工护镜。
- [魔王直属骷髅军首领(新角色候选)](./02_转生后角色/骷髅军首领/02_生成候选/CHR-POST-UNDEAD-COMMANDER-V02-COSTUME-REVIEW.png):直属军团首领:黑铁胸甲、分节肩甲、灰白罩袍及梅紫披风,保留裸骨头颅与骨手。
## 视觉检查与待审
- 男主:保留灰黑发、深棕眼和19岁青年面部,衣装已变为系带内衣、长罩衣与皮护裙,无官职标志。布料与皮革纹理仍偏密,后续动画定稿应简化,不将微纹理作为一致性要求。
- 魔王:分层长礼服、披风与晶簇冠冕形成正式接见轮廓,仍无天生角翼尾。全身视图可检查冠形;大特写顶部裁到部分冠尖,不能用于冠冕尺寸建模。晶纹偏大且部分接近饰物,需要独立侧颈细节表;冠峰、肩扣及裙边图案未锁成最终纹章。
- 托克:铜褐长罩袍、深绿内衣、织边和铜扣替代现代四袋马甲,保留地精脸、耳形与工匠工具。宽织边可作为身份方向,但纹样需简化并制作展开图;图中卡尺等器具仍需单独审查工艺细节。
- 此批只对衣装进行作者要求的重设计,未批准人设三视图、动作表或视频生产。图中自发装饰不自动成为小说事实。
- 骷髅首领:甲胄、罩袍、披风与裸露肋骨已替代近代军大衣,裸骨头颅与骨手保留。旧底图颞骨裂纹的两视图侧别问题仍未完全解决,后续需另做左右侧面和扣件定位表,不能据本图锁定左右。
## 完整编辑提示词
各次调用均将下面的共同段与对应角色段直接拼接,仅输入该角色上一版图,透明背景关闭。输入图现已归档,可在上方归档目录追溯。
### 共同段
```text
Use case: identity-preserve. Edit target: the supplied original anime character board.
```
### 埃利安·赫斯(19岁)
```text
Keep EXACT character face identity, eye color, hairstyle and hair color, age, species anatomy and body proportions. Keep the two-view composition (full body left, chest-up portrait right), pale cool left backdrop and painted courtyard right backdrop, luminous daylight, delicate thin linework and crisp flat cel shading. Change COSTUME AND HEAD ACCESSORIES consistently in BOTH views as described below. The user wants a preindustrial high-fantasy civilization with differentiated social ranks, NOT contemporary clothes or 19th-century military uniforms. Make a strong change to garment silhouette and construction, not just adding jewelry to the old outfit. Fabric joins use lacing, woven sashes, brooches and hand-forged fittings. Intricate decoration is clearly designed and drawn with selective economical lines, never photographic microtexture or random clutter. Keep clothing functional for this person's role. No text, watermark, 3D, photorealism, sepia, parchment or painterly faces. No modern tailoring, suit lapels, collared button-down shirts, zippers, cargo pockets or uniform shoulder epaulettes. Show complete headgear and boots without clipping.
Elian, 19-year-old non-noble craftsman at the demon frontier before becoming a court official. Replace the entire modern work jacket and shirt with an undyed ivory linen pullover tunic, simple slit neck tied with short cord, sleeves rolled to forearms; over it an open-sided charcoal-teal sleeveless wool working surcoat reaching mid-thigh and tied with a narrow brown leather belt. A removable short split leather work-apron hangs only at the waist, one small soft leather pouch and a plain notebook, simple brown loose trousers bound at ankles and handmade ankle boots. A few visible repairs, plain hems, no gold, gems, insignia, sword or magical ornaments. Honest usable hand-made medieval fantasy artisan clothes; kind attentive young face unchanged. No cape in the workshop, no huge bag. Remove casual trouser-pocket pose if necessary; hands relaxed at sides, five natural fingers.
```
### 维奥拉·阿斯特拉(320岁)
```text
Keep EXACT character face identity, eye color, hairstyle and hair color, age, species anatomy and body proportions. Keep the two-view composition (full body left, chest-up portrait right), pale cool left backdrop and painted courtyard right backdrop, luminous daylight, delicate thin linework and crisp flat cel shading. Change COSTUME AND HEAD ACCESSORIES consistently in BOTH views as described below. The user wants a preindustrial high-fantasy civilization with differentiated social ranks, NOT contemporary clothes or 19th-century military uniforms. Make a strong change to garment silhouette and construction, not just adding jewelry to the old outfit. Fabric joins use lacing, woven sashes, brooches and hand-forged fittings. Intricate decoration is clearly designed and drawn with selective economical lines, never photographic microtexture or random clutter. Keep clothing functional for this person's role. No text, watermark, 3D, photorealism, sepia, parchment or painterly faces. No modern tailoring, suit lapels, collared button-down shirts, zippers, cargo pockets or uniform shoulder epaulettes. Show complete headgear and boots without clipping.
Viola, purple-crystal demon queen, petite adult woman age320 height140cm. Replace the simple schoollike short jacket and skirt with a genuinely OPULENT and commanding original high-fantasy sovereign's ceremonial ensemble. A rich royal-violet floor-length layered gown: fitted structured bodice, broad dark-violet outer skirt opening over a lighter lavender central panel, long fitted inner sleeves with elegant split over-sleeves, a substantial black-plum ceremonial mantle attached at shoulders with two angular gold clasps, short manageable train. Gold embroidery follows large branching angular crystal-facet patterns along bodice, cuffs and skirt borders, several deliberate inset amethyst stones, balanced empty fabric areas. A raised sculptural dark collar behind neck frames her face while the front neck remains modestly open enough to reveal natural violet crystal skin veins; no cleavage focus. Replace hairclip with a striking substantial architectural CROWN: dark metal with gold ribs, central taller faceted amethyst spire and two paired shorter swept-up crystal points in a continuous visible circlet. Crown reads as ancient demon royalty and crystalline geology, not a generic little princess tiara, not a giant wedding headdress, not a human king's orb crown. It is clearly removable crafted regalia seated on hair, NOT anatomical horns; her species has NO horns, wings or tail. This is inherited ceremonial court regalia, not everyday fieldwork attire. Retain same mature face, golden eyes, flowing purple hair and petite adult proportions. Do NOT give her a weapon, exposed lingerie or huge random spikes. Avoid making the fine anime face photorealistic while adding ornament.
```
### 铜炉伯·托克(52岁)
```text
Keep EXACT character face identity, eye color, hairstyle and hair color, age, species anatomy and body proportions. Keep the two-view composition (full body left, chest-up portrait right), pale cool left backdrop and painted courtyard right backdrop, luminous daylight, delicate thin linework and crisp flat cel shading. Change COSTUME AND HEAD ACCESSORIES consistently in BOTH views as described below. The user wants a preindustrial high-fantasy civilization with differentiated social ranks, NOT contemporary clothes or 19th-century military uniforms. Make a strong change to garment silhouette and construction, not just adding jewelry to the old outfit. Fabric joins use lacing, woven sashes, brooches and hand-forged fittings. Intricate decoration is clearly designed and drawn with selective economical lines, never photographic microtexture or random clutter. Keep clothing functional for this person's role. No text, watermark, 3D, photorealism, sepia, parchment or painterly faces. No modern tailoring, suit lapels, collared button-down shirts, zippers, cargo pockets or uniform shoulder epaulettes. Show complete headgear and boots without clipping.
Tok, 52-year-old goblin artisan LORD, 128cm. Preserve mature olive-brown goblin face, broad nose, backward-folded ears, short dark hair, brown eyes. Replace the modern four-pocket repairman's vest and collared shirt with layered high-fantasy guild-lord workshop clothing: collarless dark moss linen tunic with cord-fastened slit neck, a knee-length sleeveless copper-ochre wool robe split front/back for movement, broad woven borders with clear angular furnace-and-measure motifs in dark green and antique brass thread. Removable short split leather apron fastened at waist; one individually fitted tool sheath with small hand-forged wrench and simple caliper, a leather pouch, loose dark breeches and handmade strapped boots. One modest carefully crafted brass geometric clasp at the chest expresses his lordship without a crown or gem-covered nobility costume. Keep functional brass-rimmed protective lenses on a simple leather forehead strap, obviously individually crafted not modern industrial goggles. Expose ears and keep them unobstructed. No four cargo pockets, no modern waistcoat lapels, no extra decorative gears. A practical wealthy master artisan who can work, not a peasant and not a steampunk mechanic.
```
### 魔王直属骷髅军首领(新角色候选)
```text
Keep EXACT character face identity, eye color, hairstyle and hair color, age, species anatomy and body proportions. Keep the two-view composition (full body left, chest-up portrait right), pale cool left backdrop and painted courtyard right backdrop, luminous daylight, delicate thin linework and crisp flat cel shading. Change COSTUME AND HEAD ACCESSORIES consistently in BOTH views as described below. The user wants a preindustrial high-fantasy civilization with differentiated social ranks, NOT contemporary clothes or 19th-century military uniforms. Make a strong change to garment silhouette and construction, not just adding jewelry to the old outfit. Fabric joins use lacing, woven sashes, brooches and hand-forged fittings. Intricate decoration is clearly designed and drawn with selective economical lines, never photographic microtexture or random clutter. Keep clothing functional for this person's role. No text, watermark, 3D, photorealism, sepia, parchment or painterly faces. No modern tailoring, suit lapels, collared button-down shirts, zippers, cargo pockets or uniform shoulder epaulettes. Show complete headgear and boots without clipping.
The demon queen's intelligent skeleton legion commander. Preserve bare ivory skull, tiny amber eye points, distinct neck vertebrae, skeletal fingers and tall198cm proportion, no flesh or human eyebrows. Replace the white modern military greatcoat and stiff officer collar with dignified preindustrial fantasy command ARMOR: dark iron breastplate with articulated segmented shoulder guards of moderate size, fitted leather straps and a few restrained gold inlaid angular crystalline borders; an ash-ivory cloth tabard with split front/back panels over the armor, a deep plum mantle draped from the shoulders and falling behind to calf, simple plate greaves and armored boots. Let a small portion of clean ribcage show through side gaps so clearly not a human in costume. Angular amethyst set in ONE shoulder clasp connects him to the queen's court but no crown, no helmet, no kingly headdress. The neck stays open with clean vertically aligned cervical vertebrae, no floating shards. Keep bony hands uncovered; one short wooden command baton with THREE brass rings, no huge weapon. Left temple brass repair staple remains on the character's anatomical LEFT side only; do not mirror it onto the right in the full-body view. Noble stillness rather than horror villain, no spikes, gore, green flames or grim reaper hood. An ancient royal commander whose strength can later be used for construction.
```
@@ -0,0 +1,41 @@
# 魔王外貌与发育设定修订 V07
> 2026-09-29。作者要求头部稍小、脸偏萝莉脸、胸前起伏不大,并确定高魔力导致身体发育缓慢。此条替代V06固定约5.5头身的执行限制;角色仍为320岁、140cm、紫晶族,634年成年、869年继位不变。
## 当前候选
[维奥拉V07单张全身图](./02_转生后角色/魔王/02_生成候选/CHR-POST-DK-A320-V07-MODEL-REVIEW.png)
仍为REVIEW;本图没有获得作者最终批准,也未制作跨角度一致性或动画测试。
## 指定改动
- 以V06为编辑目标,将头部相对身体略缩小。提示词约8%只作为调整幅度,不当成已精确测得的结果;不再为了满足5.5头身放大头。
- 脸型偏圆润、下巴柔和、略带萝莉感。脸的稚嫩与头的大小分开处理,不以超大头和夸张大眼代替脸型。
- 胸前平缓,去除托举式塑形、明显沟影与夸张沙漏曲线。保留礼服华丽方向,以不透深紫高领内衬覆盖上胸,金色纹样与晶饰放在衣料上。
- 不更改紫发、金眼、紫晶族无角翼尾、晶簇冠冕、层叠长裙与披风的方向;本轮未重绘其他人物。
## 正式设定同步
[魔王角色卡](../../../01_角色卡/魔王.md)新增「高魔力与身体发育迟缓」:异常高魔力让成长阶段的身体长期优先维持回路与晶纹稳定,因此体格发育缓慢。它不代表认知与经验停滞,不是所有高魔力者的普遍规律,也不是摘下王印或耗尽魔力就会突然长大的变身机制。种族生命周期与分类图谱均已同步个体例外,不改族群年龄数值。
## 目视检查
新版头部相对身体较V06收小,脸颊和下颌较柔和,衣装前片更平顺并有不透内衬;紫发金眼、冠冕、完整全身与正面站姿保留。高领遮住大部分颈胸晶纹,之后需通过独立侧颈图说明,不能理解为晶纹消失。纹样和冠形细节仍须在最终转面统一。
## 方式与输入
使用内置图像编辑工具和角色一致性 skill,输入为[V06原图(已归档)](../../../99_参考与归档/魔王外貌微调前_V06_2026-09-29/CHR-POST-DK-A320-V06-PROPORTION-REVIEW.png)。不使用程序变形图片,不覆盖历史生成记录。
## 完整编辑提示词
```text
Use case: identity-preserve. Edit this original anime demon-queen full-body reference.
Make ONLY the following requested model corrections while retaining the composition:
1. Her head is slightly too large relative to the body. Reduce overall anatomical head size about 8 PERCENT, including skull, face, ears and the hair volume immediately around the skull, and scale the crown to fit. Keep the current compact body and limb lengths; do NOT lengthen the torso or legs to make a tall fashion-model figure. Keep her short natural neck.
2. Give the face a subtly rounder, softer youthful anime facial design: shorter rounded chin, softer cheek outline, less sharp jaw and less stern angular brows. Retain violet hair, golden eyes and recognizable facial identity, calm dignified expression. Not a baby caricature and not an exaggerated big-eyed chibi.
3. Give the FULLY CLOTHED torso a modest straight slender silhouette with very little chest contour. Remove the sculpted bust cups, cleavage, lifted bust shading and hourglass-corset emphasis. The upper gown should fall naturally with a smooth shallow front. Add an opaque dark-violet high-neck inset to cover the upper chest, keeping the gold geometric trim and central purple jewel on top of fabric. This is a neutral nonsexual costume model sheet, no body emphasis or revealing clothes.
Keep same royal purple and black-plum layered long gown, ornate gold crystalline trim, shoulder-clasp mantle, amethyst-spire crown, existing sleeves, shoes, relaxed upright frontal stance and pale cool blue background. Preserve all other costume shapes and motifs. Slight youthful rounded face does not mean oversized head; head should be visibly a little SMALLER than in the source.
Story context: an ancient fantasy ruler whose exceptional magic has slowed physical growth; this is a character silhouette trait, not behavior or intelligence. No horns, wings or tail. Keep clean fine-line hand-drawn 2D anime with restrained flat cel shading, no photorealism, no realistic fabric grain, no text, no watermark, no extra views. Entire crown and shoes visible with margins.
```
@@ -0,0 +1,54 @@
# 魔王比例校准 V06
> 作者指出V05全身与半身的头身关系不一致。本轮只修正比例,并恢复原设定约5.5头身的统一目标;140cm、320岁、紫发金眼及无角翼尾不变。当前仍为REVIEW,不宣称已通过作者定稿或精确骨架量测。
> 后续作者反馈:V06头仍偏大。当前以[外貌微调V07](./2026-09-29_魔王外貌与发育设定_V07.md)为准,固定5.5头身不再是硬目标;以下保留历史试验记录。
## 当时参考(现已归档)
[单张正面全身比例候选](../../../99_参考与归档/魔王外貌微调前_V06_2026-09-29/CHR-POST-DK-A320-V06-PROPORTION-REVIEW.png)
V05华丽冠冕、层叠紫黑金礼服及披风方向保留。本轮不再把两个独立生成的全身/半身并列为比例母版。其他三名角色不重绘。
## 原因与修订
- 原角色卡约5.5头身,但重绘提示混入约6.5头身,近景肩颈与全身娇小轮廓未统一。该冲突已从当前视觉卡与设计方案清理;历史提示词保留以便追溯。
- 第一次仅用文字比例生成全身,仍偏高挑;第二次扩大头部,但整体缩短不充分。两张均归档。
- 第三次额外参考旧版娇小体型,仅借用头身关系,不恢复旧衣服、编发与纸色画风。当前候选缩短躯干、下半身及肩颈关系,保留原有衣饰主题。
- 头长口径是颅顶至下巴;冠冕、头发体积、鞋跟、裙尾均不计入。发冠与长裙仍遮挡部分身体标志,因此本图不能充当严格的人体骨架尺寸证明。
- 全身校准图经作者认可后再建立侧面、背面和半身;不得另按高挑成年模板重画肩颈。生成过程带来的小纹样与表情差异需在最终转面统一,未自动锁成新设定。
## 来源与方式
使用内置图像编辑工具及角色一致性 skill;未用程序变形图片。原V05与两次中间结果见[归档](../../../99_参考与归档/魔王比例修订前_V05_2026-09-29/README.md)。第三次体型参考为[旧版娇小体型图](../../../99_参考与归档/旧角色图_2026-09-29/02_转生后角色/魔王/01_参考图/REF-POST-DEMONKING-V03-PETITE.png),仅取比例,不改其历史归档状态。
## 完整提示词
### 第一次
```text
Use case: identity-preserve.
Edit target: the supplied original purple-haired demon queen board.
Correct the inconsistent head/body anatomy by making ONE SINGLE full-body FRONT reference image of the SAME character, NOT a diptych or a portrait inset. Portrait 3:4 canvas, plain very pale cool blue backdrop, complete crown and shoes inside generous margins.
Character is Viola, chronological age320, a petite adult queen of height140cm. Preserve the exact face identity, gold eyes, purple long hairstyle and calm mature expression from the reference. The intended model is compact 5.5-head stylized anatomy, NOT the tall 7-8-head fashion body and NOT super-deformed/chibi. Measure 5.5 heads from anatomical skull top EXCLUDING hair volume/crown to the bottom of her bare-foot anatomical stance; crown and footwear do not count as head units. Construct a coherent underlying figure FIRST: short natural neck, narrow adult shoulders, compact ribcage and pelvis, proportionately short slender adult arms and legs, naturally sized hands. Waist roughly around 2 head units below skull top; pelvis around 2.8; feet at5.5. Retain a mature adult face, do not turn her into a toddler or enlarge eyes.
She stands upright straight toward camera, level shoulders, no head tilt, no perspective foreshortening. Keep both arms naturally relaxed and hands visible; long skirt follows the same compact body, not an elongated torso hidden under a dress.
Preserve the SAME royal-violet and black-plum layered ceremonial gown, gold crystalline filigree border motif, lighter lavender center skirt, split oversleeves, shoulder-clasp mantle, faceted amethyst crystal crown in black-and-gold circlet. Tailor the existing costume to corrected proportions, do NOT invent a new outfit, remove crown, simplify into a school uniform, expose more skin, make a pin-up pose or change palette. Keep modest neckline, natural violet skin crystal marks, no anatomical horns/wings/tail. Crown is wearable regalia, not skull anatomy.
Maintain luminous delicate hand-drawn 2D anime: fine clean colored lines, clear flat cel shadow shapes and designed hair highlights. NOT photoreal, not 3D, no realistic fabric microtexture. No text, measurements, grid, rulers, arrows, watermark, extra people or extra views. The result should be a clean consistent model for subsequent views, not another independently proportioned close-up.
```
### 第二次
```text
Correct anatomy in this EXACT full-body anime reference. The previous image FAILED the request: it is roughly 7 heads tall, not 5.5. Do not reproduce its fashion-model proportions.
Make this visible and specific correction: ENLARGE THE ENTIRE HEAD (skull, face, ears, hair around skull and matching crown) approximately 30 PERCENT relative to the shoulder width and torso; shorten the visible neck about20 percent. The face should be clearly larger relative to the body than in the supplied image. Preserve the same face features and adult expression; no baby face or chibi. Keep body width slender; subtly shorten the figure below the waist an additional5 percent if needed. Final ANATOMICAL skull top to foot sole must be approximately 5.5 times skull-top-to-chin distance. Crown height, flowing hair, dress train and heels are EXCLUDED from this measurement. Do not count crown as part of head length to fake compliance. Adult identity, petite stature140cm. This is a compact stylized adult, not a tall human fashion model.
Keep ALL costume design exactly: royal purple long layered gown, black plum cloak, golden geometric trim, violet gemstone clasps and crystal crown; same original purple hairstyle, gold eyes, mature face, skin markings and straight frontal relaxed standing posture, same clean cel anime style and pale blue background. Head, neck and body must join naturally; no pasted-on head, no new clothing, no changes in ornament motifs, no new accessories. One full-body view only, no text, no grid, no watermark. Leave margin above crown and below shoes.
```
### 第三次(当前交付)
```text
Two references have DIFFERENT roles. IMAGE1 is the edit target: keep its face identity, exact purple/gold crystalline crown and ornate purple layered gown, hair color, gold eyes, costume motifs, pale blue background and clean flat cel anime style. IMAGE2 is a BODY-PROPORTION REFERENCE ONLY: study the compact short-stature silhouette of its main full-body figure and the small front standing figure at bottom center. Copy that compact head-to-body relationship, narrow shoulders, short torso and short limbs into IMAGE1. Do NOT copy IMAGE2's old costume, braid, poses, brown palette, rendering style or multi-view layout.
The user is correcting a fundamental proportion error, not asking for slight beautification. Substantially shorten the lower torso and legs of IMAGE1 under the gown. Make the anatomical figure about five-and-a-half heads tall, NOT a tall seven-head model in a long dress. Make its skull/face larger in relation to its shoulders as in IMAGE2, while retaining IMAGE1 face's mature composed expression. Crown and hair are excluded when counting heads. The skirt length must be tailored down to the shorter body, not allowed to drag the proportions back to tall. Retain modest neckline, no cleavage emphasis. This character is a petite 320-year-old adult demon queen, height140cm. No horns, wings or tail.
Output ONE frontal full-body standing reference image only. Fit crown, shoes and cloak train fully inside frame, give breathing room. Retain original ornate costume details and all palette/identity invariants of IMAGE1. No text, ruler, grid, watermark, chibi caricature or extra characters.
```
@@ -1,11 +1,15 @@
# AI 动漫角色资产库
> V03连续性提示:新版开篇870年春,埃利安15岁;首次寻伴卢西安14岁、艾达13岁,均按受训阶段呈现。仓塌移至871深秋、疫情872、审判873。现有869年14岁男主及其他旧年份候选图不自动升格为新版定稿;正文与分集重排后再按出场年审定。当前32张PNG保留未重绘,另需开发寻伴仪资产。事实源见[前期因果链V03](../../../03_故事大纲/前期因果链_V03_从受庇护者到越境者.md)。
> 2026-09-29角色更新:保留男主19岁版、魔王V07、托克与骷髅军首领,新增24张V08/V08B角色参考。旧版均留归档,全部仍为REVIEW。开篇埃利安15岁、卢西安14岁已有独立新候选;艾达13岁版被图像服务拦截,尚未出图,不能用17岁图替代。女神本轮仅画教会圣像形态,其他年龄、换装与寻伴仪资产仍需开发。事实源见[前期因果链V03](../../../03_故事大纲/前期因果链_V03_从受祝福者到越境者.md)。
## 设计入口
- [角色统一设计规范](./角色统一设计规范.md):统一画风、材质、阵营视觉语言和生成约束。
- [角色参考图索引](./角色参考图索引.md):查看全部角色的 V01 动漫参考图。
- [角色参考图索引](./角色参考图索引.md):当前28张候选入口;下方旧图入口均指向归档。
- [其余角色逐张生成V08](./2026-09-29_其余角色逐张生成_V08.md):24项已出图、1项未生成,含完整提示词与初检记录。
- [本批完整提示词与检查记录](./2026-09-29_服饰修订生成记录_V05.md):服饰时代、阶层、魔王礼服与冠冕修订,所有图片待审。
- [服饰与身份设计规范](./服饰与身份设计规范.md):材料、工艺和礼仪/工作换装边界。
- [魔王V07外貌与发育设定](./2026-09-29_魔王外貌与发育设定_V07.md):头部略小、圆润脸型、平缓胸前轮廓及高魔力体格发育迟缓,替代V06固定比例要求。
- [角色视觉卡模板](./角色视觉卡模板.md):新增角色时复制使用。
- 每个正式角色目录内均有 `角色视觉卡.md` 和 `视觉设计方案.md`;前者管连续性,后者用于立绘与镜头生成。

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